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Persona CYOA

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 Base Enemy-Unique Skills

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Posts : 1233
Join date : 2016-05-16

Base Enemy-Unique Skills Empty
PostSubject: Base Enemy-Unique Skills   Base Enemy-Unique Skills EmptyTue May 08, 2018 6:57 pm

Deflect | Attack reflected will not be reflected back to the enemy who attacked. Rather it will be reflected back to one of the randomized enemy's allies. | Passive | Tier 3

Last Resort | Takes your entire HP bar + 50% in damage to all enemies and allies. | 100% HP | Tier 2 (Cannot be used right away. There must be a wind-up to denote what's happening)

Rebound | 30% chance of recovering from being downed on the same very turn of being downed | Passive | Tier 3

Heavy Stander | Cannot be downed. Agility is decreased by 20%. | Passive | Tier 4

Summon | Calls upon an ally to enter the battle. | 15 SP | Tier 2

Desperation | Once HP hits 20% or less, raise attack stats by 30% and lower defense stats by 15%. | Passive | Tier 3

Beast Eye | Grants an extra action for three turns. | 0 | Tier 3 Special (Demon Only/Can be triggered as a last resort/Reserved for the strongest demon in the battle)

Dragon Eye | Grants extra two actions for three turns. | 0 | Tier 4 Special (Demon Only/Can be triggered as a last resort/Reserved for the strongest demon in the battle)
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Base Enemy-Unique Skills Empty
PostSubject: Re: Base Enemy-Unique Skills   Base Enemy-Unique Skills EmptyWed May 16, 2018 4:08 pm

Maybe have a skill that nulls a weakness if it's hit for a turn. Or one that raises defense and luck for two turns.
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PostSubject: Re: Base Enemy-Unique Skills   Base Enemy-Unique Skills EmptySat May 19, 2018 1:54 pm

Evade active skills for a turn or for one attack.
Or even and if it's triggered, follow up with a passive counter skill attack.
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PostSubject: Re: Base Enemy-Unique Skills   Base Enemy-Unique Skills EmptyThu May 24, 2018 12:01 pm

PsychoKrusher | Removes all enemy resistance to ailments for 5 turns. | 24 SP | Tier 3
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PostSubject: Re: Base Enemy-Unique Skills   Base Enemy-Unique Skills EmptyFri May 25, 2018 4:54 am

Dancing Mad | All enemies who are not guarding are infected by the Dancing Mad ailment. This ailment causes the enemy to dance around the boss, counter clockwise, moving their position and keeping them from attacking. Lasts for two turns. | 25 SP | Tier 2

Manic Oppression | Does moderate "Psychosis" damage to those who fail to guard, and continues to damage enemies 15% every other turn. | 35 SP | Tier 2

A skill that boosts party damage by 50% when targeting an enemy and focuses on them.


Last edited by Admin on Tue Jun 05, 2018 1:23 pm; edited 1 time in total
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PostSubject: Re: Base Enemy-Unique Skills   Base Enemy-Unique Skills EmptySat May 26, 2018 6:10 am

Maria's skills should be able to link together as each one hit in her Cadet form. Like a combo-link. Gets to cast it immediately and at no-cost. But the miss chance is increased by 20%. Can be mitigated with sukukaja. Maria has a 50% chance of not being downed when crit or weakness hit while miss chance is increased by 30%. Focus can ensure her attack will hit. Can be charged two times for two attacks that will hit.

Executor is all about being anti-demon and law-based. Moves based on crippling and execution. Even torture and inquisition. Active evade skills. Higher crit damage and chance of dealing crit. Dance skills. Highest stat is luck. And equal amounts of Ppstr and Pmstr. Higher dex. Cannot use Combat Roles. Only slip into combat role when in Cadet.


Disarm Skills that seals dexterity attack use. Also the element of the physical attack of dex. Meaning if they had a sword disarmed with slash element, they can never use slash attacks. Especially with dex.
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PostSubject: Re: Base Enemy-Unique Skills   Base Enemy-Unique Skills EmptySat Dec 22, 2018 7:29 am

Skills That target Backrow
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PostSubject: Re: Base Enemy-Unique Skills   Base Enemy-Unique Skills EmptyTue Feb 12, 2019 12:16 pm

Throw Down the Gauntlet | Ose designates a target as the subject of a duel. For the next three turns, they will target that person with all attacks, and gain a +30% chance to dodge attacks from anyone else. While dueling, the target cannot dodge Ose's attacks, and Ose cannot dodge the target's attacks. | 25 SP | Tier 3
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