Skills So Far From Naito in Ueitawa
Snap-Pivot | A skill similar to Sukukaja, except more precise and used for combat majorly. Once within ten meters of an opponent, this skill can be used. It is not an attack, but instead allows the user to close the distance between themselves and a single opponent. Using their opponent's blind spots and a sudden burst of speed, the user can propel themselves behind an opponent within just a few seconds. For PvS dungeon crawling, this allows the user to move double the amount of spaces they usually would when actually used. | 6 SP | Tier 2
Death Rush | This is a combination attack driven by one's inner strength. This allows the user to perform a non-lagged combo, putting four strikes together in an single motion to perform a true combo upon an opponent. There is a high chance that if the first strike successfully hits, the following will also land split seconds behind it. In PvP four strikes are involved in this attack. In PvS only three strikes are applicable for this attack. | 20 SP | Tier 2
Once More | When this skill is used it allows the user to use two skills either their next post or thereafter (up to 3 turns - This means they can choose not to use two skills their very next post and can do it a latter post if it is within 3 turns). This skill cannot be used again until the time limit is up OR the user performs their two skills in a single post. | 40 SP | Tier 3
Suggested Skills
Lull | Like the stillness of a river, the swordsman uses their blade to "calm" the disturbance of the waves in an enemy's attacks, nulling it. May null the first hit of a multi-hit attack, but cannot null the subsequent hits. | 25 SP | Tier 3 [5 Post Cooldown]