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| | Avaritia Skills and Plot | |
| | Author | Message |
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Ava Rita
Posts : 34 Join date : 2019-06-20 Location : The Matrix
| Subject: Avaritia Skills and Plot Fri Jun 21, 2019 9:17 am | |
| "What's yours is mine!" Skillset Base:
Greed-Filled High | Any buffing or debuffing skills possessed by all combatants are automatically applied to Avaritia, stacking linearly up to 60% either way. No SP costs are paid by any combatant for this. | Tier 3
Heat Riser | Increases an ally's Attack, Defense and Agility by 30% for 3 turns. | 30 SP | Tier 4
Slash Skills
Account Closure | Inflicts moderate Slash damage on a single target, with a 25% chance of preventing item usage from them for 3 turns. | Tier 2
Embargo | 50% chance to inflict the Embargo ailment on a single target. Target is unable to use items, healing, buffing, debuffing or ailment skills for 3 turns. | Tier 3
Loan | Heals a target by 30% HP every turn for 3 turns, raising by 10% every turn. After 5 turns, drains the total HP healed to the target and restores it to Avaritia. | Tier 3
Joint Loan | Heals all enemies by 30% HP every turn for 3 turns, raising by 10% every turn. After 5 turns, drains the total HP healed to the targets and restores it to Avaritia. | Tier 3 - Phase 2 replacement
Tension Skillset:
Dexterity Attack | Avaritia attacks using her drawing compass, dealing Slash damage to one target. | Tier 1 | 0%
Pay Day | Deals light Slash damage to one enemy. Enemy drops their combined stats x0.1 in VC at the end of combat no matter what. Can only happen once per enemy. | Tier 1 | 25%
Twisted Charity | Heals all allies to full HP. Drains 150 SP from all allies. | Tier 3 | 50%
Fool's Gold | Deals Tier 1 Slash damage to a single enemy. May be paid 3000 VC to increase this skill's base Tier and critical hit percentage chance by 20% up to three times. | Tier 4 | 25%
Tempest Slash | Inflicts a large amount of Slash damage up to 2 times to one enemy. | Tier 3 | 50%
Spinerettes | 25% chance to inflict Agility Bind on all enemies for a single turn. Bound enemies may not dodge any attacks. Ailment and instant killing skills may miss as normal. | Tier 3 | 75%
Heat Riser | Increases an ally's Attack, Defense and Agility by 30% for 3 turns. | Tier 4 | 75%
Greed-Filled Party | Any buffing or debuffing skills possessed by all combatants are automatically applied to all combatants, stacking linearly up to 60% either way. No SP costs are paid by any combatant for this. | Tier 4 | 100%
Stats (Tension):
Ppstr: 95 Pmstr: 64 Dx: 56 Lk: 89
Last edited by Avaritia on Sat Jun 22, 2019 2:00 pm; edited 1 time in total | |
| | | Ava Rita
Posts : 34 Join date : 2019-06-20 Location : The Matrix
| Subject: Re: Avaritia Skills and Plot Fri Jun 21, 2019 10:45 am | |
| First Mission Bunker Map Legend: Blue Dot: Starting Square Purple Dots: QAS spots Red Squares: Turret Range (Disabled) Blue Squares: First Stage Security Door Green Squares: Second Stage Security Door Gold Square: Third Stage Security Door Black Square: Reinforced Bunker Door | |
| | | Ava Rita
Posts : 34 Join date : 2019-06-20 Location : The Matrix
| Subject: Re: Avaritia Skills and Plot Fri Jun 21, 2019 10:48 am | |
| Bunker Escape Map Legend: Blue Dot: Starting Square Red Dot: Avaritia's Escape Goal Purple Dots: QAS spots Red Squares: Turret Range (Deals 50 Gun damage for every turn spent in their range/step taken through the range not Shadow Acceling) Red Stars: Giddied Demon Yellow Stars: Treasure Chests (visible from the getgo) Blue Squares: First Stage Security Door Green Squares: Second Stage Security Door Gold Square: Third Stage Security Door Black Square: Reinforced Bunker Door | |
| | | Ava Rita
Posts : 34 Join date : 2019-06-20 Location : The Matrix
| | | | Ava Rita
Posts : 34 Join date : 2019-06-20 Location : The Matrix
| Subject: Re: Avaritia Skills and Plot Sat Jun 22, 2019 4:45 am | |
| Alexandra Dannan - The Tower
"I've already been paid for my services... so I'll serve Madam Avaritia until her goals are achieved." A mercenary with a shady past, bearing the Demon Lugh as her Weapon in the form of a sniper rifle. She works for Avaritia as a hired gun, and specializes in taking down targets without ever being spotted; though, she's still a force to be reckoned with in a straight fight.
Class: Forgotten Skills: Cripple | Increases Gun-based damage by 50% | Passive | Tier 3
Daredevil | Increases User's Critical Hit rate by 30%, however user has an extra 30% chance of being critically hit. | Passive | Tier 3
One-shot Kill | Inflicts a heavy amount of Gun damage to one foe with a 30% chance to critically hit. | Tier 3
Justice Shot | Inflicts a severe amount of Gun damage to one foe which pierces physical endurance (Cooldown of three turns). | Tier 4
Riot Gun | Inflicts a massive amount of Gun damage to all foes. | Tier 4
Infernou | Moderate Gun and Fire damage to a single opponent. | Tier 2
Tornadou | Moderate Gun and Wind damage to a single opponent. | Tier 2
Blizzarou | Moderate Gun and Ice damage to a single opponent. | Tier 2
Stormou | Moderate Gun and Elec damage to a single opponent. | Tier 2
Tremorou | Moderate Gun and Earth damage to a single oponent. | Tier 2
Eye of the King | Treats Skills as if they were Side-Arm shots during skirmish battles, giving them infinite range. | Passive | Tier 4
Hawkeye | Increases the effective distance for accurate Side-Arm attacks during skirmishes by 15 tiles. | Passive | Tier 4
Fragarach | Deals severe Almighty physical damage to a single target with a 30% base critical hit chance. Can only be used three times per battle. | Tier 4
Gun Skills:
Bullet Hail | Replaces All-Out Attack. When all foes are downed, enter a Gun-based All-Out Attack and reduce their HP by half of their maximum, regardless of their current HP. | 20 bullets | Tier 4
Down Shot | Down one enemy automatically, regardless of any resistances or ability to be downed by other means. Can only be used once per turn. | 10 bullets | Tier 3
Wrath of the King | Gun attacks ignore resistances, blocks, absorbs or repels. | Passive | Tier 4
Side Arm Stock:
Side-Arm Weapon:
Side-Arm Name: Cloich Tabaill Side-Arm Description: A metallic black revolver of standard make, held in a holster around Alex's thigh. Side-Arm Attack Type: Gun Side-Arm Style: Revolver - Single Shot - Accuracy is increased by 20%. Consumes only one type of ammo per use. Can shoot only one enemy at a time.
Side-Arm Name: Gae Assail Side-Arm Description: A long-barreled machine-gun in standard colors, though accessorized with an automatic stabilizer for one-handed use. Side-Arm Attack Type: Gun Side-Arm Style: Heavy Machine-Gun: Fires at the enemy three times with 30% base chance to crit. However, dodge rate is decreased by 30% when equipped. Uses mid-heavy/heavy artillery rounds only. Consumes three rounds per use.
Side-Arm Name: Lonnbéimnech Side-Arm Description: A heavy grenade launcher in vibrant hot colors. Side-Arm Attack Type: Gun Side-Arm Style: Grenade Launcher: Single-shot AoE with 30% base chance to crit. Uses Mid-Heavy/Heavy Artillery rounds only. Spends one round per hit.
Tension Skillset:
Gun Shot | Dexterity Gun damage to a single enemy. | Tier 1 | 0%
Grenade Launch | Moderate Fire damage to all enemies. | Tier 2 | 25%
Hell Thrust | Inflicts a moderate amount of Gun damage to one foe with a 20% chance to reduce the enemy's defense by 30% | Tier 2 | 25%
Machine-Gun Volley | Deals three hits of heavy Gun damage to all enemies with a 30% base crit chance. | Tier 3 | 75%
Down Shot | Down one enemy automatically, regardless of any resistances or ability to be downed by other means. Can only be used once per turn. | Tier 3 | 75%
Bullet Hell | Deals severe Gun damage to all enemies while piercing their physical endurance. | Tier 4 | 150%
Cripple | Increases Gun-based damage by 50% | Passive | Tier 3
Daredevil | Increases User's Critical Hit rate by 30%, however user has an extra 30% chance of being critically hit. | Passive | Tier 3
Ability Name: Last Life Appearance while in Last Life: Lugh glows in golden colors and electricity spreads from the gun's shell across Alexandra's body. Her eyepatch burns off, revealing an artificial eye with an iris resembling a scope. Description: When the Forgotten's health gets lower than 30% they automatically go into a powerful state called [Last Life]. This happens once per battle and powers all their moves up by 30%. Even their skills rank up a tier in damage. This mode lasts for three turns regardless if their HP recovers past the 30% mark.
Blocks: Gun, Pierce Strong: N/A Weak: Slash, Ice
Stats: PEnd: 55% MEnd: 28% Ppstr: 152 Pmstr: 45 Dx: 185 Lk: 120
Last edited by Avaritia on Sat Jun 22, 2019 1:37 pm; edited 1 time in total | |
| | | Ava Rita
Posts : 34 Join date : 2019-06-20 Location : The Matrix
| Subject: Re: Avaritia Skills and Plot Sat Jun 22, 2019 5:21 am | |
| Lillian Almeida - The Reverse Strength
"Madam Avaritia's paid me to crush things... so if you don't mind, I'll get to work now." A professional Demolition Expert who awakened to her Persona, Rudra, and began working as a freelancer. She's wholly uninterested in the conflict ongoing in Endymion, and so works for Avaritia in exchange for keeping her identity as a Persona User covered up.
Skillset:
Mafreidyne | Deals heavy Nuclear damage to all enemies. | Tier 3
Freidyne | Deals heavy Nuclear damage to a single enemy. | Tier 3
Nova Sizer | Inflicts a huge amount of Nuclear damage to one enemy. | 30 SP | Tier 4
Fire Boost | Boosts Fire-based damage by 25% | Passive | Tier 2
Fire Amp | Boosts Fire-based damage by 50% | Passive | Tier 3
Materadyne | Deals heavy Earth damage to all enemies | Tier 3
Akasha Arts | Inflicts a large amount of Strike damage up to 2 times to all enemies. | Tier 3
Agni Kai | Deals a severe amount of Strike and Fire damage to a single enemy with a 30% critical hit chance. Must recharge for 3 turns afterwards. | Tier 4
Minefield | Plants up to 10 mines, dealing Tier 2 Nuclear damage when stepped on, up to 10 tiles away from Rudra during skirmish combat. Can't be used in PvS, number limited to 5 and range limited to 10 meters in PvP. If used again, all remaining bombs are disabled. | Tier 4
Pashupata | Deals severe Almighty damage to all enemies with a 50% chance to inflict the Countdown ailment. Ailment not effective against opponents that are strong/block/ etc Fire/Nuclear. If successfully hit with the Countdown ailment, the next physical attack done to the enemy will be x2 stronger. This effect only lasts a single turn and can be healed by your typical ailment healing skill. Can only be used every 5 turns. | Tier 4
Terraforming | Alters the terrain properties up to 5 tiles away from Rudra into any of the following: Open Field; Superheated Ground; Steep Peak; Deep Pit. Only usable in skirmishes. | Tier 3
Persona:
Persona Name: Rudra, The Roaring God Blocks: Fire, Strike Strong: N/A Weakness: Ice
Weapon Name: Trishula Weapon Description: A double-ended spear with a flowing golden cloth from the base of its blade. Its pole is red in color and decorated with spiked vines save for ergonomically designed areas where it's meant to be held. Weapon Attack Type: Pierce
Side-Arm Name: Megido Fire Side-Arm Description: A shotgun painted in a bright metallic red with flame decals on the barrel. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
Soul Skills:
Path of Destruction | Physical Attacks have a 30% chance of dealing an extra Tier 2 Nuclear damage upon hit. | Passive | Tier 3
Roar of Destruction | 30% chance of inflicting the Fear ailment on an opponent when targeted by a physical attack. | Passive | Tier 4
Demogirl | Nuclear skills may have their range altered to be as small as desired for precision explosions. Even Tier 4 skills may be made into a small explosion that's able to pierce through material used for space exploration. | Passive | Tier 2
Stats:
PEnd: 45% MEnd: 45% Ppstr: 128 Pmstr: 165 Dx: 45 Lk: 98
Tension Skillset (PT Mission):
Trishula | Demo attacks with her Soulbound, dealing Piercing damage to one enemy. | Tier 1 | 0%
Megido Fire | A shotgun blast from Demo's side-arm. Deals Gun damage to all enemies. | Tier 1 | 15%
Mafreila | Inflicts a moderate amount of Nuclear damage to all enemies. | Tier 2 | 25%
Fire Boost | Increases Fire-based damage by 25% | Passive | Tier 2
Heat Wave | Inflicts a moderate amount of Strike damage to all enemies. | Tier 2 | 25%
Agni Kai | Inflicts a heavy amount of Strike and Nuclear damage to all enemies. | Tier 3 | 50%
Sonic Boom | Generates a massive explosion of noise around the area, causing a ringing in all combatants' ears for 3 turns. Until the ringing stops, all combatants suffer from the Dizzy status ailment, causing their attacks to have a 50% base chance of missing. Also blocks out sound..? Hidden effect: Blocks the effects of the Heretic's Hymn for 3 turns, allowing the debuffs to dissipate. | Tier 3 | 75%
Clear! | Destroys an adjacent wall with Tier 3 Nuclear damage. Anyone but Demo standing directly adjacent to the wall takes half damage from this. | Tier 3 | 75%
Stats:
Ppstr: 75 Pmstr: 65 Dx: 24 Lk: 53 | |
| | | Ava Rita
Posts : 34 Join date : 2019-06-20 Location : The Matrix
| Subject: Re: Avaritia Skills and Plot Sat Jun 22, 2019 2:54 pm | |
| Avaritia-Caritas: Seamstress of the Golden Web Skillset:
Joint Loan | Heals all enemies by 20% HP every turn for 3 turns, rising by 10% every turn. After 5 turns, drains the total HP healed to the targets and restores it to Avaritia. If this skill would KO every party member, automatically misses a single random one. | Tier 3
Greed-Filled High | Any buffing or debuffing skills possessed by all combatants are automatically applied to Avaritia, stacking linearly up to 60% either way. No SP costs are paid by any combatant for this. | Tier 3
Heat Riser | Increases an ally's Attack, Defense and Agility by 30% for 3 turns. | 30 SP | Tier 4
Dekunda | Remove stat decrease from all allies. | 15 SP | Tier 2
Spinerettes | 25% to inflict Agility Bind on all enemies for 1 turn. Bound enemies may not dodge any incoming attacks. Instant kills and ailments may still miss as normal. | 25 SP | Tier 3
Mutated Element: Spiderwebs | Mutates Slash into Spiderwebs, dealing triple damage on critical hits and 1/3 less damage when resisted. | Passive | Tier 4
Mutated Element: Gemstones | Mutates Earth into Gemstones, dealing 1/3 less damage when resisted. Raises Earth damage by 25%. | Passive | Tier 4
Sticky Webs | 20% (10% on AoE skills) chance of applying Agility Bind for one turns on every attack using the Spiderwebs ailment. Chance is nullified on anyone who resists/blocks/absorbs/repels Slash. Bound enemies may not dodge any incoming attacks. Instant kills and ailments may still miss as normal. | Passive | Tier 3
Myriad Diamonds | Deals three hits of heavy Gemstone damage to all enemies. Must charge for a turn before usage. | 56 SP | Tier 3
Glitter Storm | Deals extreme Gemstone damage to all enemies. | 64 SP | Tier 4
Earth Amp | Boosts Earth-based damage by 50%. | Passive | Tier 3
Tempest Swipe | Deals heavy Spiderweb damage to a single enemy up to two times. | 18% HP | Tier 3
Asset Transfer | Steals 5000-15000 VC from a single target, random in increments of 1000 VC. | 25 SP | Tier 3
Fool's Gold | Deals Tier 1 Spiderweb damage to a single target. For every 3000 VC spent on this skill, its damage Tier rises by one and its critical hit rate rises by 15%, to a maximum of four times. | 20% HP | Tier 4
Gold, Beautiful Gold! | Avaritia gains 1000 VC for every hit inflicted of Gemstone damage. | Passive | Tier 2
Sapphire Rain | Deals 10 hits of light Gemstone damage to all enemies, dealing half damage every time. | 10 SP | Tier 1
Golden Web | Deals extreme Spiderweb damage to all enemies. | 30% HP | Tier 4
Mandible Crush | Deals moderate Spiderweb damage up to two times on one enemy or once on two separate enemies. Has a base 30% crit chance. | 15% HP | Tier 2
Treacherous Charity | Heals 150 SP to all enemies. After 5 turns, drains 90% of each enemies' max HP and restores it to Avaritia. Can only be used every 5 turn and always leaves the enemies with 1 HP. Healing caps at 1000 HP. | 100 SP | Tier 4
Mass Closure | 50% chance to inflict the Embargo ailment on all enemies. Targets afflicted are unable to use items, healing, buffing, debuffing or ailment skills for 3 turns. | Tier 4 (telegraphed on the prior turn, but doesn't require an action to charge)
Mechanics:
Avaritia starts out with 500,000 VC in her account. For every 10,000 VC spent, she may add 10 points to any of her stats for 1 turn, to a maximum of 100 stat points per turn. This value cannot be increased except with the effects of the "Gold, Beautiful Gold!" and "Asset Transfer" skills.
QAS a few turns into the fight: One party member of choice can take three turns away from the fight to steal up to 150k VC from Avaritia, 50k for every successful turn spent stealing. This VC is erased from the fight entirely and isn't kept by the player. The remaining players must successfully deal enough damage each turn to keep Avaritia distracted, or else she'll deal Tier 2 Spiderweb damage to the stealing player and inflict Agility Bind on them guaranteed as they're forcefully returned to the fight.
Enrage Mechanic: If the party spends too many turns guarding, Avaritia's Myriad Diamonds stops requiring a charge. Also, she gains a new skill:
The Golden Web | Deals extreme Spiderweb and Gemstone damage to all enemies with a 20% base crit chance. Avaritia must rest for a turn afterwards. | 45% HP | Tier 4
Stats:
PEnd: 65% MEnd: 65% Ppstr: 95 Pmstr: 95 Dx: 95 Lk: 165 | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Avaritia Skills and Plot Wed Aug 07, 2019 8:53 pm | |
| Yuri: Slash and Gun Theodore: Strike and Gun Athena: Strike and Gun Honoo: Pierce, Fire, and Gun | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Avaritia Skills and Plot Thu Aug 08, 2019 9:58 am | |
| Anti-Phys. Resist against all phys. Cocytus Anti-Magic. Resist against all magic. Lethe Anti-all. Resist all. Styx Gates cannot be downed and will not have Luck. But will have dex. Will have passives that resist the elements. Exploits will be in stipulations. Gun Turret enemies with basic gun dex attacks. Also AoEs. May have flamethrowers. Also increased aim. QAS The Gate A.I. is gauging >Insert Teammate's name<'s power... >Interrupt the analysis (Increases calibration by 10%.) >Let it analyze (Increases calibration by 5%) >Avoid gaze (Nothing) The Gate A.I. is inert and reviewing recently recorded data... >Interrupt review by attacking (Decreases calibration by 10%) >Interrupt review by calling out verbally (Nothing) >Let it review (Increases calibration by 5% and resets element history count) - Cocytus Gate:
- Passive:
Mechanical Connection | Shares HP with machine turrets. | Passive | Tier 3
Rigid Structure | User cannot be downed, but cannot dodge attacks or make attacks. | Passive | Tier 4
- Boss Stipulation:
>Calibration increases by 5% each turn. >If hit with a physical attack, lowers a randomized magical resistance by a level (can stack to weak) for three turns. >Hit with a repeated physical element attack twice in a row, will begin to raise resistance to the element. >If hit with varied physical elements, no repeats, on a single round, calibration increases by 5%.
Resist: Phys HP: 1000 SP: 1000 PEnd: 45% MEnd: 10% Ppstr: -- Pmstr: -- Dx: -- Lk: --
- Lethe Gate:
- Passive:
Mechanical Connection | Shares HP with machine turrets. | Passive | Tier 3
Rigid Structure | User cannot be downed, but cannot dodge attacks or make attacks. | Passive | Tier 4
- Boss Stipulation:
>Calibration increases by 5% each turn. >If hit with a magical/ailment attack, lowers a randomized magical resistance by a level (can stack to weak) for three turns. >Hit with a repeated magical/ailment element attack twice in a row, will begin to raise resistance to the element. >If hit with varied magical elements, no repeats, on a single round, calibration increases by 5%.
Resist: Magic HP: 1000 SP: 1000 PEnd: 10% MEnd: 45% Ppstr: -- Pmstr: -- Dx: -- Lk: --
- Styx Gate:
- Passive:
Adaptation Procedures | Randomizes two weakness to itself that lasts for three turns. Automatically resets to another weakness when weaknesses are hit. | Passive | Tier 3
Rigid Structure | User cannot be downed, but cannot dodge attacks or make attacks. | Passive | Tier 4
- Boss Stipulation:
>Calibration increases by 5% each turn. >If hit with a repeated element attack twice in a row, will begin to raise resistance to the element. >If hit with varied elements, no repeats, on a single round, calibration increases by 5%. >If hit with weakness, calibration increases by 10%. >When first enemy party member repeats their attack again, grants gate 30% chance of countering the attack.
Resist: All HP: 1000 SP: 1000 PEnd: 45% MEnd: 45% Ppstr: -- Pmstr: -- Dx: -- Lk: --
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