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| | Seven Stars Susan Mission | |
| | Author | Message |
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Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Seven Stars Susan Mission Mon Apr 01, 2019 8:40 pm | |
| Susan sneaking into Seven Stars. She'll see it is Joseph.
QAS -- Choose side or front entrance. Make map dealing with it. Bibliotheca may be at furthest right corner. If alarm rings, Alex may begin to approach. Take too long, Julius will come up.
QAS points in map, hiding spots. Some to unlock. There will be guards, outer rim cadets. And security cameras.
Closing Shutters. | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Wed Apr 03, 2019 8:25 pm | |
| - Class One Cadet Alex Tenth, Level 15:
Binary Log | Inflicts a heavy amount of Data (Mutated Light) damage to all enemies. | 12 SP | Tier 3
Buff Hack | When inflicted with a debuff, Alex transforms the data to transfer it elsewhere to a selected enemy. | 12 SP | Tier 2
Pixelization | Inflict small Data (Mutated Light) damage to a single enemy. Inflicted enemy's next attack has a 20% chance of cancelling. | 12 SP | Tier 2
Data Boost | Increases success rate of Data (Mutated Light) magic by 25% | Passive | Tier 2
Remote View (Phone) | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Loading In Progress | Alex can accumulate whatever data he has into one huge cluster. This will take an entire turn and the next data attack is heightened by an entire tier. Secondary effects of any data skills are boosted by 15%. Â | 20 SP | Tier 3
Soul Skill Name: Phone Charge Persona Name: ??? Tier: Tier 1 Cost: 10 SP Type of Damage: N/A Description: Because he performs skills through his phone sometimes, each use of skill takes a toll on its energy. By charging power into his phone, he's able to recharge it back to full. This will take an entire turn to do so.
Soul Skill Name: Digital Materialization Persona Name: ??? Tier: Tier 2 Cost: Passive Type of Damage: N/A Description: In PvP, Alex can manipulate available data sources in the area through touch, his soulbound, and his cellphone. His range of manipulation allows him to manifest and manipulate data as a physical construct and the range of the skill is limited by tier. Remote manipulation is possible through his phone. This helps Alex from having to use his cellphone. All data skills are performed through data sources including his phone.
Uses cell phone. May need to take turns charging it with his power. Each skill using about 10% energy out of 100%.
HP: 2000 SP: 500 PEnd: 34% MEnd: 32% Pmstr: 85 Ppstr: 56 Dx: 33 Lk: 97
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| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Thu Apr 04, 2019 11:23 am | |
| Green QAS, an archive system that is used to make id cards. Needs to be hacked in.
Computer is security cameras and motion trackers. | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Thu Apr 04, 2019 11:58 am | |
| Computer to security. Use cog nodes to lower the time to take locked folders. And arrows. | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Fri Apr 05, 2019 12:47 pm | |
| - Lockpicking:
The Process of Lock-Picking:When coming across a locked door, you're going to need to pick the lock. Picking the lock can be rather easy to being very difficult. It requires you pinning two separate areas at once to unlock the door. When you're picking a lock, there is going to be a diagram that shows four lines above and below. In order they will be numbered 1 - 4 for both the upper and lower lines. To unlock a locked door, you will need to match up a specific line above and below. For Example: Perhaps line 1 on the top and line 4 on the bottom are the correct lines to pin. You would clarify that when pick locking, and the door would unlock. If you guessed wrong, the door would not open. However, if you guess one line right, the DM will let you know as you will have a set number of more chances to choose the following line to open the lock (depending on your level to the lock). It is up to you to guess what the combination is. However, the higher your understanding, the easier this is. If your understanding is higher than the level of the lock, you will not need to go through this process. You will automatically unlock the door. However, if your understanding is the same or below the lock, you will have to go through this process of unlocking. A successful lock picking will net you a small amount of Understanding. [/font] |__________|__________|__________|__________|
|__________|__________|__________|__________|
Lock Level :: 1 (If you're understanding is above level one, you may automatically pick this lock) |__________|__________|__________|__________|
|__________|__________|__________|__________|
Any one of you on Team A can pick the lock and I will respond. Once the door is unlocked, you're free to enter the dungeon and begin to traverse. Until you hit a demon or a QAS space, I should not need to post (though I may to inform the team of an Alternating Session between casts). | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Fri Apr 05, 2019 1:27 pm | |
| Door to Security Computer will be High. 4 pins. A Red, B Green, C Yellow, and D Blue. Lowest at Classroom. 1 pin. A at Blue. ID Card Room Medium. 3 pins. A Green, B Purple, and B Blue. | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Fri Apr 05, 2019 1:31 pm | |
| When coming across a locked door, you're going to need to pick the lock. Picking the lock can be rather easy to being very difficult. When you're picking a lock, there is going to be a diagram that shows five color lines and up to 5 pins. In order they will be lettered alphabetically from left to right. To unlock a locked door, you will need to match up a specific pin to a specific color line. For Example: Perhaps Pin A would be correct at the red line.
You would clarify that when pick locking, and the door would unlock. If you guessed wrong, the door would not open. However, if you guess one line right, the DM will let you know as you will have a set number of more chances to choose the following line to open the lock (depending on your level to the lock). It is up to you to guess what the combination is. However, the higher your understanding, the easier this is. If your understanding is higher than the level of the lock, you will not need to go through this process. You will automatically unlock the door. However, if your understanding is the same or below the lock, you will have to go through this process of unlocking. A successful lock picking will net you a small amount of Understanding.
While picking a color line for a pin, you may get a prompt which may signal if you are getting closer if you get it wrong. Or if you're getting too far from the correct line. | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Fri Apr 05, 2019 4:48 pm | |
| - Outer Rim Cadet, Level 10:
Tier 1 bullets Tier 1 Slash Tier 1 Strike
HP: 800 SP: 500 PEnd: 20% MEnd: 22% Pmstr: -- Ppstr: -- Dx: 70 Lk: 74
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| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Fri Apr 05, 2019 7:16 pm | |
| - Tension:
Virus Breath | Inflicts damage equal to 25% of the target's current HP with a 25% chance of inflicting Poison. | 40 SP | Tier 3
Grydyne | Inflicts a large amount of Gravity damage to one enemy. | 12 SP | Tier 3
Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3
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| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Sat Apr 20, 2019 9:17 pm | |
| Nothing is happening...
The mechanism is clicking...
The pick is beginning to break...
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| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Sat Apr 20, 2019 10:06 pm | |
| Difficulty Level: 2Chances: 3 - Lockpicking Rules:
When coming across a locked door, you're going to need to pick the lock. Picking the lock can be rather easy to being very difficult. When you're picking a lock, there is going to be a diagram that shows five color lines and up to 5 pins. In order they will be lettered alphabetically from left to right. To unlock a locked door, you will need to match up a specific pin to a specific color line. For Example: Perhaps Pin A would be correct at the red line.
You would clarify that when pick locking, and the door would unlock. If you guessed wrong, the door would not open. However, if you guess one line right, the DM will let you know as you will have a set number of more chances to choose the following line to open the lock, depending on your level to the lock. Chances are based on 3 + (Level of Understanding-Difficulty). It is up to you to guess what the combination is. However, the higher your understanding, the easier this is. If your understanding is higher than the level of the lock, you will not need to go through this process. You will automatically unlock the door. However, if your understanding is the same or below the lock, you will have to go through this process of unlocking. A successful lock picking will net you a small amount of Understanding.
While picking a color line for a pin, you may get a prompt which may signal if you are getting closer if you get it wrong. Or if you're getting too far from the correct line.
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| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Sun Apr 21, 2019 7:36 am | |
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| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Sun Apr 21, 2019 7:49 am | |
| As the lock was picked, the door was free to open for the intruder. They would chance upon the security systems of this entire academy as evidenced through the entire set of screens viewing through the eyes of the cameras. There was, of course, a terminal that could be accessed with a little bit of trickery... - SQ Gained:
+6 Understanding for picking lock QAS Phase Initiated!>Hack Computer (Rank 4 Intelligence For Instant Override)
>Leave | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Sun Apr 21, 2019 7:53 am | |
| Difficulty Rank: 4 - Hacking Rules:
When you are hacking a computer or system, you will be hacking through directories and files (represented as gray files) to create a route from the blue Input/Output Home port to finally reach and capture all the Green Registries (represented as a green/gray globe). Some files and directories may take a few turns. The number of turns it may take will have a number next to these nodes. And some of them may have a lock symbol on them with a number, this means you must capture an equal number of nodes before you can finally try to capture it.
There is at least one Firewall (represented as a red/gray rectangular stack icon) that will try to attempt to capture your I/O Home Port. However, it will not capture you right away. The moment you try to capture any node, it will have a base 30% chance of the Firewall detecting you and then proceeding to capture nodes to finally end up capturing you. Detection chance increases by the difference of the difficulty ranking of the hack and your Intelligence ranking by 10%. (I.E. You have Rank 2 and System is difficulty rank 4. Then the Firewall chance of detecting you is 50%.) But if you end up capturing the Firewall instead, then you have successfully hacked the entire system. However, sometimes you cannot reach the Firewall. Because some paths will have an arrow on it. You cannot go through the opposite direction of where the arrow is pointing at. Thus, some paths maybe closed off to you and open to the Firewalls or vice versa.
Spam nodes have a lowered 20% chance of detection and are represented with a envelope icon. These are usually unnecessary, but can be used to count for unlocking locked nodes. Transfer/Clearance nodes can be captured to lower the number of Locked nodes and how long it takes to capture a node by one. Thankfully this only applies to whoever captures it. These are represented by a cog icon, keep an eye out for those if you want to make it easier on yourself. Data-store nodes are also other unnecessary nodes, but they give out a modicum amount of exp and some VC. These are represented by the cube icon.
Be aware, if the difficulty of the hack is higher than your intelligence rank, then the paths and all the available nodes will be obfuscated until you capture more nodes to clear the way. You will still be able to see the Firewall, but you will not know which path is connected to it.
The type of actions you can make in hacking are capturing and fortifying. Capturing is self-explanatory. But fortifying is what you do to already captured nodes aside from your I/O port node. You make it harder for the Firewall to capture through. Fortifying it will add two more turns for the Firewall to try to capture a specific node and it will be vital for you to use to buy yourself more time. But sometimes with multiple Firewalls, they can work together to lessen the time of capturing that fortified node. The number of actions you can take is based on your Intelligence ranking. You may only capture nodes that is closest to you and progress gradually from there.
Also remember, if there is a folder that looks strange, chances are it might be something you might not want to try to hack into.
You may make multiple paths. But be careful, you may increase your chances of detection should you do so.
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| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Sun Apr 21, 2019 11:35 am | |
| With a few keys and a clicks there, the intruder managed to get inside the security systems. Through it they managed to pull up an entire map of the current floor. Nearby would be an office with a computer and printer system that handled identification cards. On the other hand, there are stairs that would lead up to the Prince's private offices. Through the computer, the Jest can find that there are functions turning off both security cameras and the motion detectors... - SQ Gained:
+12 Intelligence for hacking.
QAS Phase Initiated!
>Turn Off Security And Motion Detectors
>Leave
----------------------
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| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Sun Apr 21, 2019 1:18 pm | |
| Difficulty Level: 2Chances: 3 - Lockpicking Rules:
When coming across a locked door, you're going to need to pick the lock. Picking the lock can be rather easy to being very difficult. When you're picking a lock, there is going to be a diagram that shows five color lines and up to 5 pins. In order they will be lettered alphabetically from left to right. To unlock a locked door, you will need to match up a specific pin to a specific color line. For Example: Perhaps Pin A would be correct at the red line.
You would clarify that when pick locking, and the door would unlock. If you guessed wrong, the door would not open. However, if you guess one line right, the DM will let you know as you will have a set number of more chances to choose the following line to open the lock, depending on your level to the lock. Chances are based on 3 + (Level of Understanding-Difficulty). It is up to you to guess what the combination is. However, the higher your understanding, the easier this is. If your understanding is higher than the level of the lock, you will not need to go through this process. You will automatically unlock the door. However, if your understanding is the same or below the lock, you will have to go through this process of unlocking. A successful lock picking will net you a small amount of Understanding.
While picking a color line for a pin, you may get a prompt which may signal if you are getting closer if you get it wrong. Or if you're getting too far from the correct line.
| |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Sun Apr 21, 2019 1:18 pm | |
| | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Sun Apr 21, 2019 3:51 pm | |
| Difficulty Rank: 3 - Hacking Rules:
When you are hacking a computer or system, you will be hacking through directories and files (represented as gray files) to create a route from the blue Input/Output Home port to finally reach and capture all the Green Registries (represented as a green/gray globe). Some files and directories may take a few turns. The number of turns it may take will have a number next to these nodes. And some of them may have a lock symbol on them with a number, this means you must capture an equal number of nodes before you can finally try to capture it.
There is at least one Firewall (represented as a red/gray rectangular stack icon) that will try to attempt to capture your I/O Home Port. However, it will not capture you right away. The moment you try to capture any node, it will have a base 30% chance of the Firewall detecting you and then proceeding to capture nodes to finally end up capturing you. Detection chance increases by the difference of the difficulty ranking of the hack and your Intelligence ranking by 10%. (I.E. You have Rank 2 and System is difficulty rank 4. Then the Firewall chance of detecting you is 50%.) But if you end up capturing the Firewall instead, then you have successfully hacked the entire system. However, sometimes you cannot reach the Firewall. Because some paths will have an arrow on it. You cannot go through the opposite direction of where the arrow is pointing at. Thus, some paths maybe closed off to you and open to the Firewalls or vice versa.
Spam nodes have a lowered 20% chance of detection and are represented with a envelope icon. These are usually unnecessary, but can be used to count for unlocking locked nodes. Transfer/Clearance nodes can be captured to lower the number of Locked nodes and how long it takes to capture a node by one. Thankfully this only applies to whoever captures it. These are represented by a cog icon, keep an eye out for those if you want to make it easier on yourself. Data-store nodes are also other unnecessary nodes, but they give out a modicum amount of exp and some VC. These are represented by the cube icon.
Be aware, if the difficulty of the hack is higher than your intelligence rank, then the paths and all the available nodes will be obfuscated until you capture more nodes to clear the way. You will still be able to see the Firewall, but you will not know which path is connected to it.
The type of actions you can make in hacking are capturing and fortifying. Capturing is self-explanatory. But fortifying is what you do to already captured nodes aside from your I/O port node. You make it harder for the Firewall to capture through. Fortifying it will add two more turns for the Firewall to try to capture a specific node and it will be vital for you to use to buy yourself more time. But sometimes with multiple Firewalls, they can work together to lessen the time of capturing that fortified node. The number of actions you can take is based on your Intelligence ranking. You may only capture nodes that is closest to you and progress gradually from there.
Also remember, if there is a folder that looks strange, chances are it might be something you might not want to try to hack into.
You may make multiple paths. But be careful, you may increase your chances of detection should you do so.
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| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Seven Stars Susan Mission Sun Apr 21, 2019 4:52 pm | |
| - SQ Gained:
+12 Intelligence for hacking.
With the Jest easily hacking through the system like the previous, they were able to commandeer the printer now. However, there was only enough ink for one identity to be plastered on the new id card. When going to print, only the identities of Class Two or lower Cadets can be used as they were the most recent additions to the force... | |
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