Persona CYOA
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Persona CYOA

Don't bother coming in here.
 
HomeLatest imagesSearchRegisterLog in
Welcome to New Arcana!

Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

Jukebox

Search
 
 

Display results as :
 
Rechercher Advanced Search
Keywords
Cyberpunk 2019 2018 Heretic
October 2024
MonTueWedThuFriSatSun
 123456
78910111213
14151617181920
21222324252627
28293031   
CalendarCalendar
Top posting users this week
No user
Affiliates
Our Static Affiliates








Our Scrolling Affiliates

 

 Dungeon Template and Ideas

Go down 
AuthorMessage
Admin
Admin



Posts : 1233
Join date : 2016-05-16

Dungeon Template and Ideas Empty
PostSubject: Dungeon Template and Ideas   Dungeon Template and Ideas EmptySat Jun 02, 2018 1:45 pm

Learn to balance short and long length pathways to make Shadow Accel worth something.

Battles should have 4 tiers. Weak, Moderate, Strong.

Weak: Tier 1 skills. Two weaknesses. 1 or 2 strengths. Lowest stat 10 less than weakest team member's lowest stat. Highest stat 10 less than strongest team member's highest stat. Rest can average. Tier 1 items.

  • 2 enemies with weaker stats, weaknesses, and skills.
  • 3 enemies with weaker stats, weaknesses, and skills.
  • 1 enemy with weaker stats, weaknesses, and skills; 1 enemy with moderate stats, weaknesses, and skills.
  • Horde.


Moderate: Tier 1-2 skills. One weakness. 1 or 2 strengths. Maybe a block if needed. Lowest stat 10 less than average team member's lowest stat. Highest stat can be around equal or more than team member's highest stat. Rest can average. Tier 1-2 items.

  • 1 enemy with moderate stats, weaknesses, and skills.
  • 2 enemies with moderate stats, weaknesses, and skills.
  • 2 enemies with weaker stats, weaknesses, and skills; 1 enemy with moderate stats, weaknesses, and skills.
  • 3 enemies with moderate stats, weaknesses, and skills.
  • 1 enemy with moderate stats, weaknesses, and skills; 1 enemy with strong stats, weaknesses, and skills.
  • Horde.


Strong

  • 1 enemy with strong stats, weaknesses, and skills.
  • 2 enemies with strong stats, weaknesses, and skills.
  • 2 enemies with moderate stats, weaknesses, and skills; 1 enemy with strong stats, weaknesses, and skills.
  • 3 enemies with strong stats, weaknesses, and skills. 1 enemy with strong stats, weaknesses, and skills; 1 enemy with severe stats, weaknesses, and skills.  
  • Horde.


Also maybe with boss fights or certain sub-boss fights , send the Alt-Cast to go do something that will weaken the enemy. But if party needs to split up, they must come back together.


Last edited by Admin on Sun Jun 03, 2018 6:01 am; edited 3 times in total
Back to top Go down
https://personacyoa.forumotion.com
Admin
Admin



Posts : 1233
Join date : 2016-05-16

Dungeon Template and Ideas Empty
PostSubject: Re: Dungeon Template and Ideas   Dungeon Template and Ideas EmptySat Jun 02, 2018 6:01 pm

Assign items to each demon by difficulty. Weak gets tier 1. One or two strengths. Moderate tier 2. One or two strengths. And maybe a block. Strong Tier 2 - 3. Horde Tier 1 to 3. Two strengths. And a block. Or absorb.
Back to top Go down
https://personacyoa.forumotion.com
Admin
Admin



Posts : 1233
Join date : 2016-05-16

Dungeon Template and Ideas Empty
PostSubject: Re: Dungeon Template and Ideas   Dungeon Template and Ideas EmptyWed Jun 06, 2018 2:58 pm

Enemy travelling patrol. Seeing them move when close enough.
Cameras with its patterns.

Give purpose to Shadow Accel and Dungeon Scan.
Back to top Go down
https://personacyoa.forumotion.com
Admin
Admin



Posts : 1233
Join date : 2016-05-16

Dungeon Template and Ideas Empty
PostSubject: Re: Dungeon Template and Ideas   Dungeon Template and Ideas EmptyWed Jun 06, 2018 3:07 pm

Spoiler:
Back to top Go down
https://personacyoa.forumotion.com
Admin
Admin



Posts : 1233
Join date : 2016-05-16

Dungeon Template and Ideas Empty
PostSubject: Re: Dungeon Template and Ideas   Dungeon Template and Ideas EmptyFri Jun 08, 2018 5:08 am

Traps to put on and for the teams to solve.
Back to top Go down
https://personacyoa.forumotion.com
Sponsored content





Dungeon Template and Ideas Empty
PostSubject: Re: Dungeon Template and Ideas   Dungeon Template and Ideas Empty

Back to top Go down
 
Dungeon Template and Ideas
Back to top 
Page 1 of 1
 Similar topics
-
» Dungeon Ideas
» Event Calendar Template.
» Plot Ideas For Now And Future
» Touko Posts And Ideas. Maria's Too
» Acedia Dungeon

Permissions in this forum:You cannot reply to topics in this forum
Persona CYOA :: Plot :: Endymion Plot-
Jump to: