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| | Dungeon Dashing Enemies | |
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Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Dungeon Dashing Enemies Sun Jun 02, 2019 8:29 pm | |
| NEUTRALS- Pele, Level 5:
Agi | Inflicts a small amount of Fire damage to one enemy. | 3 SP | Tier 1
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack | Passive | Tier 1
Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1
---
Fire Break | Nullifies one enemy's Fire resistance for 3 turns. | 15 SP | Tier 2
Agilao | Inflicts a moderate amount of Fire damage to one enemy. | 6 SP | Tier 2
Marin Karin | 25% chance of inflicting the Charm ailment to one enemy. If successful, enemy will attack allies (with soulbound weapon) or heal user for 3 turns. | 5 SP | Tier 1
Resist: Fire, Light Weak: Ice, Dark
HP: 400 SP: 140 PEnd: 20% MEnd: 35% Ppstr: 45 Pmstr: 35 Dx: 30 Lk: 50
- Elf, Level 6:
Tera | Inflicts a small amount of Earth damage to one enemy. | 3 SP | Tier 1
Magaru | Inflicts a small amount of Wind damage to all enemies. | 6 SP | Tier 1
Holy Arrow | Inflicts a small amount of Pierce damage to one enemy with a 10% chance of inflicting the Charm ailment. | 7% HP | Tier 1
---
Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. | 18% HP | Tier 2
Materazi | Inflicts a moderate amount of Earth damage to all enemies. | 12 SP | Tier 2
Marin Karin | 25% chance of inflicting the Charm ailment to one enemy. If successful, enemy will attack allies (with soulbound weapon) or heal user for 3 turns. | 5 SP | Tier 1
Garula | Inflicts a moderate amount of Wind damage to one enemy. | 6 SP | Tier 2
Resist: Earth, Wind Weak: Fire, Lightning
HP: 400 SP: 140 PEnd: 20% MEnd: 40% Ppstr: 45 Pmstr: 35 Dx: 30 Lk: 70
- Napaea, Level 4:
Agi | Inflicts a small amount of Fire damage to one enemy. | 3 SP | Tier 1
Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
---
Maragion | Inflicts a moderate amount of Fire damage to all enemies. | 12 SP | Tier 2
Marin Karin | 25% chance of inflicting the Charm ailment to one enemy. If successful, enemy will attack allies (with soulbound weapon) or heal user for 3 turns. | 5 SP | Tier 1
Magarula | Inflicts a moderate amount of Wind damage to all enemies. | 12 SP | Tier 2
Resist: Earth, Wind Weak: Pierce, Ice
HP: 300 SP: 140 PEnd: 35% MEnd: 35% Ppstr: 45 Pmstr: 35 Dx: 30 Lk: 45
- Jack Frost, Level 8:
Mabufu | Inflicts a small amount of Ice damage to all enemies. | 6 SP | Tier 1
Frost Bite | 10% (20% with single target skills) chance of inflicting a freeze ailment with each bufu skill used. Not effective against opponents that are strong/block/ etc ice. May cause freeze that makes your next attack undodgable. Wears off the opponent's next turn. [in PvS - in PvP it lowers opponent mobility and agility by 15% and partially freezes them in place until their next turn]. Can be put out by an agi skill used on self that matches tier. Effects do not stack. | Passive | Tier 1
Ice Boost | Increases Ice damage output 25% | Passive | Tier 2
---
Hama | 25% chance of instant death from the power of Light to one enemy. | 6 SP | Tier 1
Ice Break | Nullifies one enemy's Ice resistance for 3 turns. | 15 SP | Tier 2
Bufula | Inflicts a moderate amount of Ice damage to one enemy. | 6 SP | Tier 2
Absorb:Ice Weak: Fire
HP: 480 SP: 200 PEnd: 35% MEnd: 35% Ppstr: 30 Pmstr: 50 Dx: 40 Lk: 55
- Ukobach, Level 7:
Agi | Inflicts a small amount of Fire damage to one enemy. | 3 SP | Tier 1
Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
White Wall | Increases an ally's Ice resistance for 3 turns (resist ice effect). | 18 SP | Tier 2
Se Patra | Recovers one ally from Down and Dizzy status. | 8 SP | Tier 2
---
Fire Break | Nullifies one enemy's Fire resistance for 3 turns. | 15 SP | Tier 2
Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 5 SP | Tier 1
Panic Boost | Increases odds of instilling Panic by 25% | Passive | Tier 2
Resist: Fire Weak: Ice
HP: 400 SP: 180 PEnd: 20% MEnd: 30% Ppstr: 30 Pmstr: 50 Dx: 25 Lk: 40
- Gagyson, Level 7:
Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
Fatal End | Inflicts a moderate amount of Slash damage to one enemy. | 14% HP | Tier 2
Se Patra | Recovers one ally from Down and Dizzy status. | 8 SP | Tier 2
---
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2
Poisma | 25% chance of inflicting the Poison ailment to one enemy. Poison does constant 15% damage to enemy's health. Wears off in 3 turns. | 5 SP | Tier 1
Foul Breath | Increases an enemy's susceptibility to ailments and light/dark spells by 25%. | 8 SP | Tier 2
Resist: Lightning Weak: Wind
HP: 420 SP: 180 PEnd: 27% MEnd: 30% Ppstr: 30 Pmstr: 50 Dx: 25 Lk: 60
- Dzelarhons, Level 9:
Agilao | Inflicts a moderate amount of Fire damage to one enemy. | 6 SP | Tier 2
Mudo | 25% chance of instant death from the power of Darkness to one enemy. | 6 SP | Tier 1
Red Wall | Increases an ally's Fire resistance for 3 turns (resist fire effect). | 18 SP | Tier 2
Tentarafoo | 25% chance of inflicting the Panic ailment to all enemies. Doesn't allow the enemies to summon or use Persona based skills. Wears off after 3 turns. | 10 SP | Tier 2
---
Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1
Garula | Inflicts a moderate amount of Wind damage to one enemy. | 6 SP | Tier 2
Repel: Fire Weak: Ice
HP: 470 SP: 230 PEnd: 35% MEnd: 35% Ppstr: 30 Pmstr: 53 Dx: 25 Lk: 60
- Asparas, Level 9:
Mabufula | Inflicts a moderate amount of Ice damage to all enemies. | 16 SP | Tier 2
Rakunda | Lowers one enemy's Defense by 30% for 3 turns. | 6 SP | Tier 2
Blue Wall | Increases an ally's Electricity resistance for 3 turns (resist elec effect). | 18 SP | Tier 2
White Wall | Increases an ally's Ice resistance for 3 turns (resist ice effect). | 18 SP | Tier 2
Dekaja | Remove stat increase from all enemies. | 15 SP | Tier 2
Sexy Dance | 25% chance of inflicting the Charm ailment to all enemies. If successful, enemy will attack allies (with soulbound weapon) or heal user for 3 turns. | 10 SP | Tier 2
Resist: Ice Weak: Electricity
HP: 500 SP: 200 PEnd: 35% MEnd: 35% Ppstr: 30 Pmstr: 40 Dx: 25 Lk: 70
- Archangel, Level 5:
Hama | 25% chance of instant death from the power of Light to one enemy. | 6 SP | Tier 1
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1
Agi | Inflicts a small amount of Fire damage to one enemy. | 3 SP | Tier 1
Rebellion | Increases all allies' and enemies' Critical rate by 30% for 3 turns. | 5 SP | Tier 1
Strong: Light and Fire Weak: Lightning and Dark
HP: 400 SP: 140 PEnd: 40% MEnd: 20% Ppstr: 50 Pmstr: 30 Dx: 30 Lk: 50
- Yomotsu Shikome, Level 4:
Mudo | 25% chance of instant death from the power of Darkness to one enemy. | 6 SP | Tier 1
Double Fangs | Inflicts a small amount of Pierce damage twice to one enemy. | 8% HP | Tier 1
Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Agi | Inflicts a small amount of Fire damage to one enemy. | 3 SP | Tier 1
Holy Arrow | Inflicts a small amount of Pierce damage to one enemy with a 10% chance of inflicting the Charm ailment. | 7% HP | Tier 1
Strong: Dark and Pierce Weak: Light and Slash
HP: 300 SP: 140 PEnd: 20% MEnd: 35% Ppstr: 30 Pmstr: 40 Dx: 30 Lk: 60
- Harpy, Level 3:
Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
Marin Karin | 25% chance of inflicting the Charm ailment to one enemy. If successful, enemy will attack allies (with soulbound weapon) or heal user for 3 turns. | 5 SP | Tier 1
Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1
Cleave | Inflicts a small amount of Slash damage to one enemy. | 5% HP | Tier 1
Strong: Wind Weak: Electricity and Gun
HP: 300 SP: 140 PEnd: 20% MEnd: 20% Ppstr: 35 Pmstr: 35 Dx: 30 Lk: 45
- Ocypete Level 6:
Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
Magaru | Inflicts a small amount of Wind damage to all enemies. | 6 SP | Tier 1
Berserk | Inflicts a small amount of Strike damage to all enemies with a 20% chance of inflicting panic. Must recover; user loses next turn. | 10% HP | Tier 1
Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Hindering Gust | 10% (20% with single target skills) chance of inflicting a wind based ailment with each Garu skill used. Not effective against opponents that are strong/block/ etc Wind. Adds 20% chance of miss towards the opponent's next attack. In PvS this translates to a lower visibility thanks to wind in someone's eyes, and can cause aiming problems. Effects do not stack. | Passive | Tier 1
Strong: Wind and Ice Weak: Electricity and Earth
HP: 320 SP: 140 PEnd: 20% MEnd: 20% Ppstr: 40 Pmstr: 40 Dx: 30 Lk: 95
- Celaeno, Level 7:
Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
Bufu | Inflicts a small amount of Ice damage to one enemy. | 4 SP | Tier 1
Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20%. | 5 SP | Tier 1
Mudo | 25% chance of instant death from the power of Darkness to one enemy. | 6 SP | Tier 1
Strong: Dark and Lightning Weak: Light and Gun
HP: 350 SP: 140 PEnd: 20% MEnd: 35% Ppstr: 50 Pmstr: 48 Dx: 35 Lk: 70
- Aello, Level 8:
Bufu | Inflicts a small amount of Ice damage to one enemy. | 4 SP | Tier 1
Frost Bite | 10% (20% with single target skills) chance of inflicting a freeze ailment with each bufu skill used. Not effective against opponents that are strong/block/ etc ice. May cause freeze that makes your next attack undodgable. Wears off the opponent's next turn. [in PvS - in PvP it lowers opponent mobility and agility by 15% and partially freezes them in place until their next turn]. Can be put out by an agi skill used on self that matches tier. Effects do not stack. | Passive | Tier 1
Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1
Magaru | Inflicts a small amount of Wind damage to all enemies. | 6 SP | Tier 1
Berserk | Inflicts a small amount of Strike damage to all enemies with a 20% chance of inflicting panic. Must recover; user loses next turn. | 10% HP | Tier 1
Strong: Ice and Pierce Weak: Electricity and Gun
HP: 400 SP: 140 PEnd: 35% MEnd: 25% Ppstr: 55 Pmstr: 50 Dx: 30 Lk: 70
- Banshee, Level 8:
HP: 600 SP: 300 PEnd: 20% MEnd: 30% Ppstr: 50 Pmstr: 35 Dx: 40 Lk: 55
Death Call | 25% chance of instant death from Sound using voice. | 12 SP | Tier 1 Garula | Inflicts a moderate amount of Wind damage to one enemy. | 6 SP | Tier 2 Sukukaja | Raises one ally's Agility by 30% for 3 turns. | 6 SP | Tier 2 Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1
- Mermaid, Level 9:
HP: 600 SP: 300 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 50 Dx: 40 Lk: 60
Acid Rain | 10% (20% with single target skills) chance of inflicting an *Acid* ailment with each Water skill used. Not effective against opponents that are strong/block/etc Ice/Water. If successfully hit with the acid ailment, the opponent's magical attacks will be 50% less effective at the end of damage/boost calculation. This effect only lasts a single turn and can be healed by your typical ailment healing skill. | Passive | Tier 1 Enticement | Uses her voice 25% chance of inflicting the Charm ailment to one enemy. | 10 SP | Tier 1 Aques | Inflicts a moderate amount of Water damage to one enemy. | 6 SP | Tier 2 Rakukaja | Raises one ally's Defense by 30% for 3 turns. | 6 SP | Tier 2 Magaru | Inflicts a small amount of Wind damage to all enemies. | 6 SP | Tier 1
- Undine, Level 7:
HP: 600 SP: 300 PEnd: 15% MEnd: 40% Ppstr: 25 Pmstr: 60 Dx: 40 Lk: 40
Undine's Curse | 25% chance of inflicting Charm status to one enemy through her voice. If used on an already Charmed enemy, instant-kill . | 15 SP | Tier 2 Malaqua | Inflicts a small amount of Water damage to all enemies. | 6 SP | Tier 1 Zionga | Inflicts a moderate amount of Electricity damage to one enemy. | 6 SP | Tier 2 Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2
| |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Dungeon Dashing Enemies Sun Jun 02, 2019 9:00 pm | |
| <object type="application/x-shockwave-flash" width="450" height="25" data="https://www.youtube.com/v/6jFaoLrLzd4?version=2&autoplay=2&hd=1&theme=red&loop=1"><param name="movie" value="https://www.youtube.com/v/6jFaoLrLzd4?version=2&autoplay=2&hd=1&theme=red&loop=1" /><param name="wmode" value="transparent" /></object> PvS Battle Initiated: Press "F" To Pay Respects!- Jack Frost, Level 8:
Mabufu | Inflicts a small amount of Ice damage to all enemies. | 6 SP | Tier 1
Frost Bite | 10% (20% with single target skills) chance of inflicting a freeze ailment with each bufu skill used. Not effective against opponents that are strong/block/ etc ice. May cause freeze that makes your next attack undodgable. Wears off the opponent's next turn. [in PvS - in PvP it lowers opponent mobility and agility by 15% and partially freezes them in place until their next turn]. Can be put out by an agi skill used on self that matches tier. Effects do not stack. | Passive | Tier 1
Ice Boost | Increases Ice damage output 25% | Passive | Tier 2
---
Hama | 25% chance of instant death from the power of Light to one enemy. | 6 SP | Tier 1
Ice Break | Nullifies one enemy's Ice resistance for 3 turns. | 15 SP | Tier 2
Bufula | Inflicts a moderate amount of Ice damage to one enemy. | 6 SP | Tier 2
Absorb:Ice Weak: Fire
HP: 500 SP: 200 PEnd: 35% MEnd: 35% Ppstr: 30 Pmstr: 50 Dx: 40 Lk: 55
- Ukobach, Level 7, KOed by Rampage:
Agi | Inflicts a small amount of Fire damage to one enemy. | 3 SP | Tier 1
Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
White Wall | Increases an ally's Ice resistance for 3 turns (resist ice effect). | 18 SP | Tier 2
Se Patra | Recovers one ally from Down and Dizzy status. | 8 SP | Tier 2
---
Fire Break | Nullifies one enemy's Fire resistance for 3 turns. | 15 SP | Tier 2
Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 5 SP | Tier 1
Panic Boost | Increases odds of instilling Panic by 25% | Passive | Tier 2
Resist: Fire Weak: Ice
HP: 0/500 SP: 180 PEnd: 20% MEnd: 30% Ppstr: 30 Pmstr: 50 Dx: 25 Lk: 40
Last edited by Admin on Sat Jun 15, 2019 4:58 pm; edited 2 times in total | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Dungeon Dashing Enemies Sun Jun 02, 2019 9:33 pm | |
| - Bai Suzhen, Level 10:
Mabufu | Inflicts a small amount of Ice damage to all enemies. | 6 SP | Tier 1
Frost Bite | 10% (20% with single target skills) chance of inflicting a freeze ailment with each bufu skill used. Not effective against opponents that are strong/block/ etc ice. May cause freeze that makes your next attack undodgable. Wears off the opponent's next turn. [in PvS - in PvP it lowers opponent mobility and agility by 15% and partially freezes them in place until their next turn]. Can be put out by an agi skill used on self that matches tier. Effects do not stack. | Passive | Tier 1
Ice Boost | Increases Ice damage output 25% | Passive | Tier 2
---
Auto-Red Wall | Increases an ally's Fire resistance for the first 3 turns in battle (resist fire effect). | Passive | Tier 2
Red Wall | Increases an ally's Fire resistance for 3 turns (resist fire effect). | 18 SP | Tier 2
Hama | 25% chance of instant death from the power of Light to one enemy. | 6 SP | Tier 1
Ice Break | Nullifies one enemy's Ice resistance for 3 turns. | 15 SP | Tier 2
Bufula | Inflicts a moderate amount of Ice damage to one enemy. | 6 SP | Tier 2
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 12 SP | Tier 2
Panic Boost | Increases odds of instilling Panic by 25% | Passive | Tier 2
Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1
Tentarafoo | 25% chance of inflicting the Panic ailment to all enemies. Doesn't allow the enemies to summon or use Persona based skills. Wears off after 3 turns. | 10 SP | Tier 2
Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1
Fatal End | Inflicts a moderate amount of Slash damage to one enemy. | 14% HP | Tier 2
Auto-Sukukaja | Begin the battle with Sukukaja cast on yourself. | Passive | Tier 2
Rakukaja | Raises one ally's Defense by 30% for 3 turns. | 6 SP | Tier 2
Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | 6 SP | Tier 2
Absorb:Ice Weak: Fire
HP: 597/1500 (need to calc moogle next) SP: 400 PEnd: 45% MEnd: 45% Ppstr: 69 Pmstr: 74 Dx: 58 Lk: 89
Last edited by Admin on Sat Aug 17, 2019 5:23 am; edited 5 times in total | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Dungeon Dashing Enemies Thu Jun 20, 2019 12:23 pm | |
| jack frost negotiation
Wants something sweet
>Yes (offer a medicine) >No (fight) >Scold it for wanting sweets
| |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Dungeon Dashing Enemies Tue Jul 02, 2019 4:12 am | |
| - Napaea, Level 7:
Agi | Inflicts a small amount of Fire damage to one enemy. | 3 SP | Tier 1
Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
---
Maragion | Inflicts a moderate amount of Fire damage to all enemies. | 12 SP | Tier 2
Marin Karin | 25% chance of inflicting the Charm ailment to one enemy. If successful, enemy will attack allies (with soulbound weapon) or heal user for 3 turns. | 5 SP | Tier 1
Magarula | Inflicts a moderate amount of Wind damage to all enemies. | 12 SP | Tier 2
Resist: Earth, Wind Weak: Pierce, Ice
HP: 300 SP: 140 PEnd: 35% MEnd: 35% Ppstr: 45 Pmstr: 35 Dx: 30 Lk: 45
- Gagyson, Level 7:
Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
Fatal End | Inflicts a moderate amount of Slash damage to one enemy. | 14% HP | Tier 2
Se Patra | Recovers one ally from Down and Dizzy status. | 8 SP | Tier 2
---
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2
Poisma | 25% chance of inflicting the Poison ailment to one enemy. Poison does constant 15% damage to enemy's health. Wears off in 3 turns. | 5 SP | Tier 1
Foul Breath | Increases an enemy's susceptibility to ailments and light/dark spells by 25%. | 8 SP | Tier 2
Resist: Lightning Weak: Wind
HP: 420 SP: 180 PEnd: 27% MEnd: 30% Ppstr: 30 Pmstr: 50 Dx: 25 Lk: 60
| |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Dungeon Dashing Enemies Tue Aug 06, 2019 8:26 pm | |
| - Minotaur, Level 10:
Berserk | Inflicts a small amount of Strike damage to all enemies with a 20% chance of inflicting panic. Must recover; user loses next turn. | 10% HP | Tier 1
Rebellion | Increases all allies' and enemies' Critical rate by 30% for 3 turns. | 5 SP | Tier 1
Twin Shot | Inflicts a moderate amount of Pierce damage twice to one enemy. | 16% HP | Tier 2
Infuriate | 25% chance of inflicting the Rage ailment to all enemies. If successful, enemies will go into a blind fury and attack the user and their (users) allies with physical attacks. Cannot summon their Personas, and dex stat is raised by 15%. Those affected take 20% more damage. Wears off in 3 turns. | 10 SP | Tier 2
Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2
Cruel Attack | Inflicts a moderate amount of Pierce damage to one enemy with even greater power (30% increase) if the target is knocked "Down". | 13% HP | Tier 2
Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2
Constitution | 20% chance of ignoring a weakness hit. | Passive | Tier 2
Physique | Boosts Constitution by 30%, but decreases defenses by 20%. | 15 SP | Tier 2
Sharp Student | Lowers chance of being hit with a critical by 20%. | Passive | Tier 2
>Minotaur is taking a ready stance... (Guarding is a good iea) >Bulldoze | Inflicts a small amount of Strike damage to all enemies with 30% base chance to inflict stun. If guarded, stun will not work. | 14% HP | Tier 2
>Minotaur is scraping its hoof at the team while snorting... (Glint, guarding is a bad idea) >Bulldoze | Inflicts a small amount of Strike damage to all enemies with 30% additional miss chance. If guarded, will automatically down guarding enemy. | 14% HP | Tier 2
Null: Fire Strong: Phys Weak: Ice
HP: 2000/2000 SP: 500/500 PEnd: 45% MEnd: 38% Ppstr: 85 Pmstr: 65 Dx: 72 Lk: 82
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