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 Domiona Summoners

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PostSubject: Domiona Summoners   Domiona Summoners EmptySat Oct 12, 2019 6:34 pm

<div align="center">Domiona Summoners R6GrWeZ
<font size="+3" color="green" face="Georgia, Times New Roman, Times, serif">Shura</font>
<font size"+1" color="#999999" face="Courier New, Courier, monospace">Unbreakable</font>
</div><center>
<table><tr><td width="500px" style="font:18pt Georgia, 'Times New Roman', Times, serif;color:green;text-align:right">The Biography
<hr style="border:1px dotted green"></td></tr>
<tr><td style="width:500px;font:12px Arial, Helvetica, sans-serif;color: #FFF">

Birth Name: Shura
Aliases: The Cursed Disciple
Gender: Male
Age: 18
Birth Day: Jun 18
Arcana: Hanged Man :: The Hanged Man Arcana is associated with self-sacrifice for the sake of enlightenment, the bindings that makes one free, paradoxes and hanging between heaven and earth. Hanged Man characters may be self-sacrificial, but are more often notable for being caught between two different extremes or parties.
Summoning Device: Runes upon Body

Appearance:

Shura stands at the height of 6'2 with a lean build. He has vibrant cerulean hair like his elder sibling, and a more calm demeanor than most in his position.

Upon his body are a number of runes placed by his own blood. As a child, he suffered grave enemies when his village was attacked during the Eternal Divide. And though he survived, it was at the cost of his flesh. These very runes were craved into his body to hold a demon his clan could not defeat so long ago. He was cursed by his own eldest sibling to hold a monster inside him that constantly tore away at his body and sanity.

And even then, as he aged who learned to deal with this pain and harden himself. If one were to touch him, they'd feel that of someone who's skin is rough and seasoned. Almost as if he were created with something more than flesh and bone.

Personality:

Domiona Summoners 143qder

For someone cursed by his own sibling, Shura is almost serene. Some would say its a facade to seem so calm and together considering his upbringing, but he is a man of few words. Being the strongest disciple of the King, he is mostly seen doing guard duty. Some would say he does not have a personal life, but they'd be mistaken as he vanishes from time to time.

There is one thing that can break his cold demeanor, and that is the mention of the specific demon sealed within him. This monster that ravaged his village when he was a child was something that stuck with him even to this day. It is perhaps is biggest weakness, as he refuses to acknowledge its existence or even use its power for himself. Because of this very demon he has refused to use any demons himself, and instead honed himself through medication, knowledge and training to becoming the unstoppable force he is to this day.

The likelihood of him ever using a demon's power for his own is almost zero to none unless special conditions are met. However, even he understand the oddity of a Warden not using demons to protect their homeland.

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<table><tr>
<td width="500px" style="font:18pt Georgia, 'Times New Roman', Times, serif;color:green;text-align:right">The Potential
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<tr><td style="width:500px;font:12px Arial, Helvetica, sans-serif;color: #FFF">

Strengths:

Strength Name: The Cursed Disciple
Description: As Shura's body was torn apart countless times by the demon sealed within him by Kyouji Kuzunoha, he has been put back together countless times. Each time his body was destroyed, it was reformed even stronger than before. Now his body is stiff and hardened, not even allowing him to feel the touch of another. There is a limit to his invulnerability. A point where it breaks, and he becomes vulnerable until his body can regain its state. When the state is broken, he loses this strength and associated weakness until its back up.

Strength Name: Cerulean Blood
Description: Within his veins flows the blood of a powerful clan. Following in his sister's footsteps, Shura was born as a killer. He has knowledge of countless weapons, their strengths, and how to use them to kill a man swift or slowly. This allows Shura to rob someone of their weapon and use it for 3 posts without them summoning it back to them even if a soulbound. He can only do this if he makes physical contact with the weapon with one of his hands.

Strength Name: Mystic Arts
Description: Where his comrades focused in the Demonic arts, he found his source of power elsewhere. Shura is capable of using talisman upon elements to manipulate them to his will. He carries 10 talisman on himself, and it takes a skill to be able to utilize them. Once his 10 talisman have been used in a topic, they cannot be refilled unless out of combat.

Strength Name: Keen Intellect
Description: Books are no stranger to Shura. He fits in the category of a scholar, and has studied many things about the world in hopes of finding a way of ridding himself of the demon within. This has brought him through books on the occult, the afterlife, the act of demon summoning, and even that of the human psyche. If he sees something, he works to understand it, and then pick it apart piece by piece.

Strength Name: Leadership
Description: When in a party that Shura is heading, he can give each party member a 5% boost to health and defense, while also taking a -%5 health and defense deduction per member. [Specifically humans]

Weaknesses:


Weakness Name: The Cursed Disciple
Description: Because his body has been torn apart and put together so many times, it has become hardened and impenetrable. However, this also causes his own movements to be rather stiff in terms of speed. Thus he is only effective when walking as any quick movements that require sprinting would be impossible during combat.

Weakness Name: The Demon Inside
Description: If someone were to learn the name of the Demon sealed within him, it could cause his demeanor to change and break; also causing his impregnable defenses to weaken as a result.

Weakness Name: Lack of Demons
Description: Shura does not use a demon summoning device.

Weakness Name: No Logic..
Description: Illogical actions and movements can catch him off guard. He seems to have issue fighting an opponent who is less of a thinker and more of the type that moves on pure instinct without any care to hope or reason. If successfully taken off guard, his invulnerable state may crumble.

Weakness Name: The Taste of Blood
Description: If Shura is around large amounts of human blood, the control he has over the demonic entity within him weakens. This can lead to possession, or even the release of the creature. The amount could be from a gash or large wound. Small cuts will not cause the reaction.

Soul Bound Weapon:


Weapon Name: Nameless Saber
Weapon Description: Your basic saber with the blades length at the range of 35 inches.
Weapon Image: N/A
Weapon Attack Type: Slash
Weapon Element:

Side-Arm Name: Nameless Saber
Side-Arm Description: Your basic saber with the blades length at the range of 35 inches.
Side-Arm Image: -
Side-Arm Attack Type: "Gun"
Side-Arm Style: "Shot Gun" (Slash of energy the size of a shotgun blast with same effective area)


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<table>
<td width="500px" style="font:18pt Georgia, 'Times New Roman', Times, serif;color:green;text-align:right">The Background
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<tr><td style="width:500px;font:12px Arial, Helvetica, sans-serif;color: #FFF">

History:

</table>
</center>

-------------------------------------------------------


<div align="center">
<font size="+3" color="green" face="Georgia, Times New Roman, Times, serif">? ? ?</font>
<font size"+1" color="#999999" face="Courier New, Courier, monospace">It can't be contained forever...</font>
</div>


Demon Name: ???

Demon Type: Sealed Demon

Demon's Arcana: Hanged Man

Owner: Shura

Demon Appearance: ???

Demon Background: The Demon that attacked and killed countless members of Shura's clan. It was sealed within him by Kyouji Kuzunoha as a final effort to stop its reign.

Strengths: ???

Weaknesses: ???

Passive Boosts: Users have a latent 15% boost in health and defense.

Demon Skill List: ???


Soul Skill Name: Talisman Activation
Demon Name: ???
Tier: Tier 1 - 4
Cost: Situational
Type of Damage: Situational
Description:

Depending on the terrain will determine what the Talisman Activation will accomplish and its cost.

Terra / Earth :: Cost 6 - 12 - 24 SP :: When activating the talisman on Earth this allows Shura to manipulate its shape. This can cause the Earth to twist into hands, or even just a simple stone wall. This includes all minerals. The more SP burned the larger the construct.

Aqua / Water :: Cost 12 SP :: When placing the talisman in water, he can cause it to change state. This can cause it to boil and steam, or freeze instantly. This can cause large bodies of water to be dangerous for those within.

Agi / Fire :: Cost 6 - 12 - 24 SP :: When the talisman is consumed by flames, Shura can create flame clones. Smaller bodies of flame can create just one - medium can make two - and a large body of flame can make 3. These clones simply take their appearance, but they're no stronger or weaker than a normal human. However, they will burst into flames when defeated.

Garu / Wind :: Cost 40 SP :: When releasing two talisman into the wind, it creates that of a massive tornado with wind speeds up to 100 mphs. This can completely decimate an area and also Shura if he isn't well prepared for the coming damage.

Bufu / Ice :: 24 SP :: When activating the talisman on Ice, it creates a stasis field upon the surface. Anyone standing above the Talisman within a 5 foot diameter will be caught and frozen still for a single post. Of course a strong heat source can destroy/cancel effect.

Zio / Electricity :: 24 SP :: If the talisman is struck by any source of lightning, it can be activated and worn by a party member. The result will be a boost in speed for that specific party member that lasts for 3 posts thanks to their body harnesses the power of the lightning. Their speed will be boosted by 40% (this includes their luck stat).
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PostSubject: Re: Domiona Summoners   Domiona Summoners EmptySat Oct 12, 2019 6:34 pm


Domiona Summoners 1jS72EA
Andrea
"YOLO!"


The Biography



Birth Name: Andrea Walker
Aliases: Black Hood
Gender: Female
Age: 19
Birth Day: August 7
Arcana: Portrayed as a hermaphrodite devil over two naked and chained figures, the negative aspect of the Devil Arcana represents the urge to do selfish, impulsive, violent things and be slave to ones' own impulse and feelings. Occasionally, it is also portrayed as a symbol of temptation. The positive aspect, however, represents a healthy bond or commitment.
Summoning Device: Electronic grenades remotely linked to her cellphone.

Domiona Summoners MhAdNSN

Appearance: Andrea Walker stands a height of 5'7". She has jet black hair which seems to match her black hooded attire while the white highlight seems to paradoxically contrast this pairing. She is outfitted with harnesses holding equipment pouches and stands out the most from her flowing black hooded coat. It is not easily seen, but she has a scar on her skull covered by her hair as a result of a experimental surgery process to alter her brain's mental processing. Forged and tempered by her own training under the Dominion Warden system and her experiences as a Warden, she sports a lean figure like one of a gymnast. Outside of missions and combat, she is attired in a green military-like fatigues. As far as accessories goes, she's adorned with silver rings on one hand, earrings on one of her ears, and a cross necklace.

Personality: Brash and brusque make up her exterior make-up of her personality. She is almost usually labeled as an uncouth rebel. But the Warden means well, so as long as you don't piss her off or bore her with miscellaneous details. Almost fittingly, she gets easily irritated due to her innate impatience. This tended to grind gears against other Wardens and at times her superiors. However, she gives more respect to higher-ups who "aren't all just bark, but also bite."

She views her time in the lab almost earth-shatteringly boring, but also unpleasant due to the implants in her brain. Any mention to the lab and her ability causes her eyebrow to twitch as if reminding her what she went through like a sudden phantom limb phenomenon. But of course she also didn't enjoy the moment when she went through the entire year bald due to the procedure.

Andrea likes to tease and banter with many of closer comrades. Most common of her victims include the renown Shura who seems so uptight to her despite his serene appearance. Recently she made it her life's goal to get him to express more of himself through her antics. Even if it did risk pissing him off at times.



The Potential



Strengths:

Strength Name: Cognitive Acceleration
Description: A primary function of her implant allows her to accelerate the speed of the information her brain can process. Because of this, it allows her to comprehend things relatively faster than your normal human being. Due to this, the speed of her decision-making and reaction is faster.

Strength Name: Cognitive Partitioning & Apportioning
Description: The implants in her brain have another important function that allows her to partition her consciousness into several "smaller partitions" allowing several other entities of independent thought in her mind. Due to the ability of her Prana-Line, she's able to apportion these entities to allies, but most importantly through her demon.

Strength Name: Gifted Seamstress
Description: Andrea had a long hobby of sewing and weaving in her young childhood. When outfitted with her implants and given her demon, she has grown an affinity to strings. This even expands to her ability to produce them through her Prana-Line. She is able to produce up to 100 meters per thread.

Strength Name: Long-Distance Relationship
Description: Through her Prana-Line, Andrea is able to manipulate and use her demon through the strands. Hence allowing the demon to function in long distances as far as the strings allow. This includes summoning as well.

Strength Name: Daredevil
Description: One can say she's reckless and others claim she's fearless. Perhaps it's both. Andrea is an easily bored person. Being bored not only irritates her, but also makes her feel sluggish. Hence when in the field of battle or a point of contention, Andrea has a tendency to perform what she deems as "cool af" moves despite the immense lack of feasibility to their success. But her focus and willingness to take risks somehow makes things possible the riskier her actions are. Of course, this is still limited within the realm of her power, so as long as it's still technically possible. Basically, rule of cool.

Weaknesses:

Weakness Name: Impatience
Description: Despite her enhanced cognition, Andrea hates when things go down to a lull. She'll even spice things up to make things more interesting. However, many of her decisions has consequences and several them can result in a horrible outcome.

Weakness Name: Recklessness
Description: Because of her daring actions as a result of her daredevil-like nature, some of her actions can easily backfire on her and cause her deeper trouble than she was before.

Weakness Name: Strong Leadership
Description: Rebellious by nature, Andrea doesn't easily work with other people. For that to happen, they need to prove themselves to her and show what they're made of. This standoffish behavior makes her a poor choice of a team member unless a strong leader makes an example of her.

Weakness Name: No Grow
Description: Her strings cannot grow back as a result of the physical limitations of her body and her implants. The strands can easily be cut by any attacking skill when a combat-based skill isn't used with them in conjunction as their main purpose is to "transmit and receive".

Weakness Name: Out of String
Description: Only a maximum of 100 meters of string can be made by Andrea. Another result of the limitations of her implants and the constitution of her body. She must wait until the thread is over to recover and create more.

Soul Bound Weapon:

Weapon Name: Vadász
Weapon Description: A basic 30-inch knife with a single edge. Its grip is black and made to be ergonomic and easy to fit in the hand. The knife has a mechanical roller function that latches onto the strings while winding through the length to provide Andrea movement.
Weapon Image: N/A
Weapon Attack Type: Slash
Weapon Element: N/A

Side-Arm Weapon:

Side-Arm Name: MAC M11
Side-Arm Description: A standard MAC M11 firearm with a large extended magazine.
Side-Arm Image: [See Images Above]
Side-Arm Attack Type: Gun
Side-Arm Style: Machine-Gun



The Background



History:



-------------------------------------------------------



CALYPSO
You have much to hide...



Demon Name: Calypso

Demon Type: Initial Demon

Demon's Arcana: Devil

Owner: Andrea Walker

Demon Appearance:

Domiona Summoners HZBovTe

Demon Background:

Strengths: Domiona Summoners Slash, Domiona Summoners Pierce

Weaknesses: Domiona Summoners If63v9, Domiona Summoners 2cru5mr

Passive Boosts: Users have a latent 15% boost in buff/debuff skills.

Demon Skill List:

Skill 1: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1

Skill 2: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1

Skill 3: Dungeon Scan | Allows users to sense Shadows/Persona-Users (anyone with a Persona) within twenty squares of their current location. (Dungeon Specific) When used out of a dungeon, this scan has a radius of 15 meters around the user. The range of this skill stacks the more times the user has it under their Persona. User must remain stationary when using. | 15 SP | Tier 2

Skill 4: Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive | Tier 2

Skill 5: Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3

Skill 6: Deathbound | Inflicts a large amount of Slash damage with 20% odds of Critical to all enemies. | 18% HP | Tier 3

Skill 7: Debilitate | Decreases an enemy's Attack, Defense and Agility by 30% for 3 turns. | 30 SP | Tier 4

Skill 8: Thunder Reign | Inflicts a huge amount of Electrical damage to one enemy. | 30 SP | Tier 4


Soul Skill Name: Prana-Line
Demon Name: Calypso
Tier: Tier 4
Cost: 20 SP with whatever skill is used with.
Type of Damage:
Description: Stemming from her gift as a seamstress in her earlier life, Andrea is able to produce thin lines of thread from her fingertips. The lines have a primary function of "transmitting and receiving" like those of a fiber optic cable. These strands of energy have special properties in which it can be connected with other people to share their perceptions, especially with her demon. While also allowing her to expand her consciousness and perception as far as the strings goes. Only limited to her demon, she can send her demon away from her in long distances up to the limits of her string range and allow longer range usage of her skills through it for AoE effects. Furthermore, these lines can take up properties used by all allies skills and even her demon's. These lines are versatile enough, in conjunction with Andrea's seamstress prowess, to weave into shapes equal to the tier of the skill that is performed in conjunction with Prana-Line.
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PostSubject: Re: Domiona Summoners   Domiona Summoners EmptySat Oct 12, 2019 6:34 pm

Domiona Summoners 84C4551484551B8F80CE7123A8A109824AB89327
T.A.G.
You're it.


The Biography



Birth Name: Robin
Aliases: T.A.G.
Gender: Male
Age: 17
Birth Day: Nov 25
Arcana: Fool :: The Fool represents innocence, divine inspiration, madness, freedom, spontaneity, inexperience, chaos, and creativity.
Summoning Device: N/A

Appearance:
Domiona Summoners 123r69s

It goes without saying that Robin isn't technically a human. Though, he is a demon either. Participating in the experimental demon fusion program, he was chosen to fuse with a demon by the name of "Speed Demon". The result appeared to be complete, but in reality it did not have all the markings of a success. Though the boy had physically fused with the demon, causing his appearance to become demonic, the minds were still two. To this effect, however; his skin was dyed red, he grew horns on his head, grew a tail, and his entire demeanor became that of a demon. His height remained the same at 5'8 and his goofy grin had more teeth, but still was the same human smile he's always had.

Being hyperactive after being fused with a demon based on speed, he is rather twitch in appearance and can't seem to sit still for a couple seconds. He can be seen zipping around the area like a child discovering the world for the first time unless a strong leader can keep him focused on a single task.

When running he can move on all fours or two, depending on the terrain, and appears to be a red bolt of fire when on the move.

Personality:

Playful. Spontaneous. Quirky.

Robin is the type of guy you'd see walking in a raincoat on a sunny day. He's odd, and walks by the beat of his own drum to say the least. Where people see being a Warden as a job, he'd say it's more like a hobby to keep the boredom from catching up to him. He's wiling to try anything new thing if it sounds fun, which is why he was one of the only humans to voluntarily take part in a Demon Fusion program during its initial testing years ago.

Being the byproduct of a Demon Fusion with that of Speed Demon, Robin has a constant adrenaline rush that keeps his body in motion. He can be seen eating countless snacks to keep his body moving, as he burns through constant calories because of this unholy fusion. Some can even see him speaking to himself, as Speed Demon is technically part of him and thus its own mind inhabits his own. This makes him have conversations with himself to some degree where in reality he's simply speaking to his body's inhabitant. Considering he can do this proves the fusion wasn't a success, as the two minds did not truly become one.



The Potential



Strengths:


Strength Name: Speed Demon
Description: Becoming fused with a demon has benefits. For one you're no longer human and take its traits. Seeing how his demon was based on speed, those traits carried over to TAG. He has the capabilities of reaching unmatched speeds. The longer he is active and moving, the more speed he will continuously gain. (Every post of movement from TAG will garner him a +5% in luck stat)

Strength Name: Kinetic Propulsion
Description: An ability that T.A.G created once being fused with his demon. Anything he touches, he can imbue with a small black seal. It appears to be a small, black picture of a wheel. When doing this, he can use his special ability to suddenly give a kinetic boost to the object. Both hands and feet have this seal, and once placing it it disappears from his specific limb. For example; if he were to place this on the backside of a rock and activate it, he could send the rock flying off at various speeds depending on the amount of SP used. T.A.G. can place two of these tags at once. He can place four total at a time. Once using his T.A.G. ability the wheel reappears on his body. Heal must match tier of intensity for the seal. He snaps his fingers to activate the ability.

Strength Name: Demonic Agility
Description: Not only is T.A.G. fast but he's also agile and quick on his feet and hands. This allows him to do very precise movements even when moving at top speeds. His speed never becomes a liability to himself, as he has gained the traits of Speed Demon, and thus the ability to control the speeds a normal human would not normally be able to handle.

Strength Name: Enhanced Perception
Description: No matter how fast you are it means nothing if your eyes are not accustomed to it. Even when moving at his top speed he can clearly take in his surroundings without losing focus of what's ahead. The world appears to be moving in slow motion when he focuses. Even the smallest details won't slip pass his eye, making him very good to have to look at the intricacy of living beings or objects.

Strength Name: Act before you Think
Description: Its hard to tell what he's gonna do next. T.A.G. really has little rhyme or reason behind his moves, making it hard to predict him but also hard to work with him unless you've known him for some time. This allows him to do trickery and sleight of hands movements that seem almost random.

Weaknesses:


Weakness Name: The Faster you Are..
Description: The more speed he gains, the more his defenses lower. Every 5% in speed he loses 3% in each defense stat. If he slows down he regains his defense, but loses the speed. (in PvP this translates to him taking more damage when actually struct - is his defenses go to 0% or below there is a chance a solid hit can KO him instantly)

Weakness Name: Demon
Description: Being a demon isn't always good. Alot of NPCs will not associate or assist him because he is a demon. Even in dominion there are people who are cautious to get too involved with T.A.G. making it difficult for him to persuade or get the trust of his peers.

Weakness Name: What's yours is Mine
Description: Being Fused with Speed demon he has all his strengths and weaknesses.

Weakness Name: Burn Rubber
Description: Even though he's fast, it's not impossible to tell he's coming. Anyone with a good noise could smell the rubber burning, or grass, or any surface that's flameable. This makes it rather impossible to sneak attack someone with his speed.

Weakness Name: Not too Bright
Description: Even if he's a fast thinker doesn't mean he's that smart. He's pretty slow on the intake when it comes to book smarts.

Soul Bound Weapon:


Weapon Name: Demonic Claws
Weapon Description: His hands and feet
Weapon Image: n/a
Weapon Attack Type: Strike
Weapon Element:

Side-Arm Name: Spiky Hair
Side-Arm Description: The hair on Speed Demon's head can shoot out reinforced threads like a firearm
Side-Arm Image: -
Side-Arm Attack Type: Gun
Side-Arm Style: Machine-Gun



The Background



History:



-------------------------------------------------------



Speed Demon
Gotta go at an accelerated pace!



Demon Name: Speed Demon

Demon Type: Initial Demon

Demon's Arcana: Fool

Owner: Robin

Demon Appearance:

Domiona Summoners 2v2jrz8

Demon Background: A "speed demon" is a term used for people who drive really fast no matter where they are at. He is the spirit of a daredevil racer who met his end on the race course. Making a deal with the devil, he became a demon that wished to race into the afterlife. One could say he's still running from Death even now.

Strengths: Domiona Summoners If63v9

Weaknesses: Domiona Summoners I3ywd5

Passive Boosts: Users of this Arcana get a 15% boost in one skill type of any kind. (Fool)

Demon Skill List:

Skill 1: Rapid Needle | Inflicts a small amount of Gun damage to all enemies | 10% HP | Tier 1
Skill 2: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1
Skill 3: Auto-Sukukaja | Begin the battle with Sukukaja cast on yourself. | Passive | Tier 2
Skill 4: Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Skill 5: Eternal Melody | Extend all party stat buffs for 3 more turns [cannot be stacked - 5 post cooldown] | 25 SP | Tier 3
Skill 6: Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. | Passive | Tier 3
Skill 7: Ragnarok | Inflicts a huge amount of Fire damage to one enemy. | 30 SP | Tier 4
Skill 8: Justice Shot | Inflicts a severe amount of Gun damage to one foe which pierces physical endurance (Cooldown of three turns). | 25% HP | Tier 4


Standard Rules: Devil Summoners can only have two Demons out at once, and can hold a maximum of four demons on them (including their Initial Demon). Your Initial Demon can take three hits before vanishing for three turns. Other demons have set stats, who can be recruited in various ways. When their HP reaches 0, they are unconscious. If you attempt to recruit a Demon and you have four, you must get rid of one of your own to recruit them. In battle, Demon Summoners do not use their own skills aside from any Human Skills or soulbound weapons.

Soul Skill Name: T.A.G.
Demon Name: Speed Demon
Tier: 1 - 3
Cost: Situational
Type of Damage: Situational
Description:

Using his T.A.G. ability, Robin can touch an object, whether living or inanimate, and place his seal upon it. This seal will remain dormant on the target but can be removed if one heals themselves in that specific area. Once this occurs, the T.A.G. returns to Robin's body. Each T.A.G. activation takes a certain amount of SP. If activating more than one at a time, all the SP will be drained at one time. **Note - It is dangerous to stand on the opposite side of the object (the side with the seal) as the propulsion has significant force when its activated**

Small Burst :: Cost 10SP :: This is the small kinetic propulsion Speed Demon can cause. This will cause the object to burst into speed at 100mph (The speed of a Fastball). However, this amount of SP can only be used on smaller objects such as objects that can be placed in hand.

Medium Burst :: Cost 20SP :: This is the medium kinetic propulsion Speed Demon can cause. This will cause the object to burst into speed at 150mph. However this amount of SP can only be used on moderate sized objects, such as cars/dumpsters/etc of that size.

Large Burst :: Cost 32SP :: This is the large kinetic propulsion Speed Demon can cause. This will cause the object to burst into speed at 200mph. However, this amount of SP can only be used on large sized objects and people, such as large truckers, tall trees, people, small personal airplanes, etc of that size.
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Persona CYOA :: Plot :: Endymion Plot-
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