Skill 1: Invigorate 2 | Recovers 5 SP on each user turn | Passive | Tier 2
Skill 2: Diarahan | Recovers all HP to one ally. | 20 SP | Tier 3
Skill 3: Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
Skill 4: Magrydyne | Inflicts a large amount of Gravity damage to all enemies. | 24 SP | Tier 3
Skill 5: Grave Matter | Inflicts a huge amount of Ailment damage to one enemy with a constant drain of 10% health for 3 turns. | 30 SP | Tier 4
Skill 6: Auto-Masuku | Begin the battle with Masukukaja cast on all allies. Takes precedence over Auto-Sukukaja. | Passive | Tier 3
Skill 7: Invigorate 3 | Recovers 7 SP on each user turn | Passive | Tier 3
Skill 8: Spell Master | Halves the SP cost for all magic skills. | Passive | Tier 4
Derisive Treatment | All enemy passives up to Tier 3, including arcana boosts, are nulled for three turns. Cool down post of 3 turns. | 35 SP | Tier 3
̢͞ ͡ ͞͠ ͜ ̡ ̀͠ ͜ ̢͟ ̴ ̵̢͡ ̛ ̛́ ̧ ͏͝ ̢̛ ̸̵́ ̡̀ ̸ ҉̕ | All enemy passives up to Tier 3, including arcana boosts, are nulled for three turns. Cool down post of 3 turns. | 35 SP | Tier 3
Ghostly Body | In PvS, nulls against 1 enemy attack or pierce through shield effects. In PvP, allows the user to manipulate their own intangibility and their attacks to all things for a turn, allowing them to pass through all sorts of tangible matter, especially of supernatural nature. When using intangibility to pass into living bodies, it can only be focused on one part of the user's body (such as a hand or foot). The rest of the user's body will be forcibly tangible save for the body part used to pass through, but the intangible part still has full tangibility control allowing it to interact with organs. Three Post Cooldown. | 50 SP | Tier 4
Faux-Psycho | When fake meets real, Pierrot finally begins to tap into their true self and accepts the madness within. ??? Weakness will be invalidated. | Passive | Tier 1
Soul Skill Name: Living Weapon
Persona Name: Celsus/Belial
Tier: Tier 1
Cost: 10 SP
Type of Damage: N/A
Description: Allows Joseph to transmute his Persona onto his body to create an actual blade connected to his shoulder. This allows his Persona to act like a Soulbound weapon and it boosts his attack by 15% for three turns.
HP: 275
SP: 255
PEnd: 36%
MEnd: 36%
Ppstr: 81
Pmstr: 168
Dx: 78
Lk: 159
Explosive Trap on machine x3 -- 150 Blast Damage
Trap Hole -- Fall down several levels
- Jest Phone Skills:
Dekaja | Remove stat increase from all enemies. | 15 SP | Tier 2
Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2
Sukukaja | Raises one ally's Agility by 30% for 3 turns. | 6 SP | Tier 2
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 12 SP | Tier 2
Scanners | Interferes with analysis skills. But effect can be ignored after analyzing the same target two times. Inflicts 50% chance of inflicting Doom status on the analyzer. | Passive | Tier 3
Revitalizing Shock | Sends a rather pleasant shock through its target. Invigorate skills recover 7 more SP for three turns. | 25 SP | Tier 3
Cell Phone Detection | Can detect and pinpoint people's location around them via cellphone activity or with the presence of cellphones on people. | Passive | Tier 3
Threatening Chain Mail | Inflicts 50% chance of Doom ailment on all enemies. Chance is boosted by accumulation of class drain of HP/SP. Accumulation is reset upon use. Upon use, phone is broken. | 50 SP | Tier 4
SP: 300
Pmstr: 80
Lk: 141