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| | Raidou Missions | |
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Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Raidou Missions Wed Dec 27, 2017 10:46 pm | |
| Maxed with half stats to Ppstr and Luck.
HP: 205 MAG: 498 PEnd: 25% MEnd: 25% Ppstr: 120 Pmstr: 90 Dx: 83 Lk: 122
Demons So Far: Raiho (Jack), Black Frost (Jack), Zombie Cop (Undead), Sylph (Young Girl), Cerberus (Beast).
Kuzunoha MAG stat based on adding HP, Ppstr, Pmstr, and Dex together.
Raidou missions.
Scathach (Lady) needed. Genbu (Old Man), Kartikeya (Show-Off), Bugbear (Foreigner), Mother Harlot (Fiend), Mokoi (Punk), and Futsunushi (Knight)
Sylph mission is to investigate reports of strange mischief in a district. She steals away and pickpockets helpless drunks in places of entertainment and debauchery. Find them in Suzie Q. If they fail, they get to help Raidou fend off an angry demon maybe an Oni. But if not, then Raidou starts a guest battle. Dialogue between Raidou recognizing her and then asking her to join and about the Divide. Nothing much since she couldn't meet with the older Raidou due to the chaos of the Divide. But does seem to sense he's still alive. (PTs and Neutrals)
Genbu.
>Raidou meets with them. Re-states Sylph likes to go after drunks when they're far vulnerable and out of sight.
>Bar >Alley-way >Movie Theatre Finished!
Scathach. Raidou can come across Scathach finding Doppelganger on her own.
A battle can be seen in Sunlake Palms in a secluded area. It'll lead into a PvS Guest Battle again between Scathach and Doppelganger. Other skills will be used this time. She wins and tells Raidou that she will only accept her if she beats her in the next night. Lose and Raidou can stop Doppelganger. With Raidou coming over, she will want to test her power. Alongside with the others who are there to help her. Raiho will be used here instead of Black Frost.
Futsu-nushi. Wandering around for something strong to take on. Has been hunting down strong demons, Psyche-Terrorists, and Cadets. Mostly those who use swords. Have been going around trying to claim them to his collection. Neutrals can help Raidou out.
Bugbear. Reports of a demon appearing in the Forest of Lost. Scaring children all the while. You may confront Bugbear about it. But it was actually trying to scare the children away from awakening an even scarier demon. However, depending on QAS, you may be forced to fight it and accidentally kill it. Or if the battle lasts long enough, it will awaken the demon. Force them to work together. Enemy is Gashadokuro.
Mokoi. Taking down evil magic sorcerors. Maybe need investigation on it. Raidou will mention Mokoi has a tendency to hunt down those who cast black magic. She narrowed it down to a place in Vista Square or East Eden. There can be an investigation with the people there to verify it. Then the next night, they can hit up a cultist gathering, a messed up version of the Walpurgis Night. Mokoi will be there and the party is to help him deal with the cultists and what they summoned, a nega-version of Saint Walpurga.
Kartikeya was last seen at Suzie Q. He's just messing around, but doesn't want to go back to his family. He enjoyed being with the previous Raidou since it meant he didn't have to deal with his dysfunctional family. Deal with QAS or just rping to convince him that family is family. As long as they loved you and tried their best to show it, they shouldn't be shunned for it despite their problems. Even asking if they even tried. Eventually contracts with Raidou, allowing her to summon him.
Mother Harlot. A Boss battle that must be fought in the deepest bowels of the Border. Relatively uninterested to join Raidou, but can be convinced through battle like the previous Raidou. Fail to defeat her, then she becomes a common reaper in dungeons. Succeed, she becomes the new Raidou's demon as well.
The neutral players may help fend off the approaching demons who are attracted by Mother Harlot. Especially now they're within the boundaries where stronger demons hang out. It will be a skirmish battle. If a mook enters Raidou's battle, both Mother Harlot and Raidou may target it and the mook itself may target Mother Harlot.
Lilim. A young man reports of being harassed and stalked by a demon. Take the case to confront Lilim who seems to fall for him. Try to convince her to give up as the man already has a girlfriend. She won't even stop since he reminds her of the old Raidou she was infatuated with. Take this to any direction. But she will be very impatient and could trigger a battle. Defeat her and Raidou gets a new demon. But if convinced while avoiding battle, then extra SQs.
Last edited by Admin on Wed May 23, 2018 5:23 am; edited 21 times in total | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Raidou Missions Wed Dec 27, 2017 10:56 pm | |
| - Yaksa (Spirit), Level 35:
Agilao | Inflicts a moderate amount of Fire damage to one enemy. | 6 SP | Tier 2
Ziodyne | Inflicts a large amount of Electrical damage to one enemy. | 16 SP | Tier 3
Guardian of Treasure | For next three turns, Yaksa will recover 5% HP for three turns. On the third turn, Yaksa must pay the accumulated % HP to boost his defenses or his agility. | 20 SP | Tier 2
White Wall | Increases an ally's Ice resistance for 3 turns (resist ice effect). | 18 SP | Tier 2
Terazi | Inflicts a moderate amount of Earth damage to one enemy. | 6 SP | Tier 2
Benevolent Punishment | Inflicts a heavy amount of earth damage. If enemy guards, Yaksa will drain 100 HP from the enemy instead. | 20 SP | Tier 3
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Null: Fire Strong: Electricity Weak: Ice
HP: 359/2100 SP: 474/600 PEnd: 25% MEnd: 30% Ppstr: 40 Pmstr: 70 Dx: 30 Lk: 65
- Yaksa (Devourer), Level 35:
Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1
Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20% for three turns. | 5 SP | Tier 1
Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2
Akasha Arts | Inflicts a large amount of Strike damage up to 2 times to all enemies. | 20% HP | Tier 3
Cruel Attack | Inflicts a moderate amount of Pierce damage to one enemy with even greater power (30% increase) if the target is knocked "Down". | 13% HP | Tier 2
Berserk | Inflicts a small amount of Strike damage to all enemies with a 20% chance of inflicting panic. Must recover; user loses next turn. | 10% HP | Tier 1
Cleave | Inflicts a small amount of Slash damage to one enemy. | 5% HP | Tier 1
Chew | Inflicts a moderate amount of Pierce damage to one enemy. 30% chance to decrease an enemy's defense by 30%. | 13% HP | Tier 2
Dine And Dash | Inflicts a moderate amount of Slash damage to one enemy. 30% chance to boost agility by 30% for three turns. | 18% HP | Tier 3
Evil Smile | 25% chance of inflicting the Fear ailment to all enemies. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 10 SP | Tier 2
Cannibalize | Inflicts a heavy amount of Pierce damage to one enemy. If enemy Guards, drains 20% of their MAG instead. Mag drain will be halved and be added to both Yaksa's HP and SP. | 20% HP | Tier 3
Feast | Inflicts a heavy amount of Pierce damage to one enemy. If it lands, Yaksa latches onto the enemy and drains 18% MAG per turn. MAG drain will be halved and be added to both Yaksa's HP and SP. However, in those three turns, Yaksa cannot dodge from attacks. | 20% HP | Tier 3
Block: Fire and Lightning Weak: Ice
HP: 1000 SP: 400 PEnd: 45% MEnd: 20% Ppstr: 75 Pmstr: 40 Dx: 50 Lk: 90
- Raidou, Level 35:
Skill 1: Rolling Slash | Inflicts a moderate amount of Slash damage to one enemy with a 10% chance of skipping their next turn (boss immune). | 20 MAG | Tier 2
Skill 2: Round-A-Bout | Raidou does a moderate mount of Gun damage and has a 10% chance of causing fear | 20 MAG | Tier 2
Skill 3: Enduring Blow | Raidou braces herself and grabs hold of her blade. She will take 1.5x more damage this turn, but the next turn she will unless an attack the does 3x the damage she had received with a countering slash | 25 MAG | Tier 3
Skill 4: Quick Breather | Raidou will take a deep breath to steady herself. She regains 30% HP from this | 15 MAG | Tier 1
Skill 5: Deflect Guard | Raidou will use her blade to deflect an enemy attack. The skill will only deflect the follow attack away, leaving Raidou free of taking damage. However, this skill as a 10 post cooldown | 40 MAG | Tier 3
Soul Skill Name: Remember my Name! Tier: Tier 3 Mag Cost: 120 Type of Damage: Slash Description: An attack that uses the training only a Kuzunoha could endure. Raidou slashes an enemy three times with her sword at an comprehensible speed. Each slash does Tier 2 damage, however this attack cannot Crit.
HP: 700 SP: 875 PEnd: 40% MEnd: 40% Ppstr: 70 Pmstr: 45 Dx: 55 Lk: 87
- Raidou Tension:
Sic' Em Boy! | Raidou summons Cerberus to pounce and maul the enemy. Reduces enemy attack by 30%. | Tier 2 | 25%
It's Him, Officer! | Raidou summons Zombie Cop. Zombie Cop unleashes a small amount (Tier 1) of Gun damage on the enemy. | Tier 2 | 25%
Black Blizzard | Raidou summons Black Frost to freeze all enemies for one turn and making it so they cannot attack. | Tier 3 | 50%
Last edited by Admin on Sun Feb 11, 2018 4:14 pm; edited 33 times in total | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Raidou Missions Sun Apr 22, 2018 12:01 pm | |
| - Bugbear:
Strong: Ice, Electricity. Wind Weak: Fire, Slash
Counter | 10% chance of repelling Physical attacks | Passive | Tier 1
Mamudoon | 40% chance of instant death from the power of Darkness to all enemies. | 24 SP | Tier 2 (Tense-Up)
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Auto-Tarukaja Begin the battle with Tarukaja cast on yourself. | Passive | Tier 2
Miracle Punch | Inflicts light strike damage to one enemy with 30% odds of a critical hit. | 14% HP | Tier 2
Triple Down | Inflicts light gun damage to all enemies by three times. | 14% HP | Tier 3
Evade Fire | Increases success rate of evading Fire skills by 30% [PvS Exclusive] | Passive | Tier 2
Evade Slash | Increases success rate of evading Slash attacks by 30% [PvS Exclusive] | Passive | Tier 2
Low Luck. But high magic defense. High physical. Low magical. Low HP. First two turns cowering and attacking on the third. On the seventh turn, it will attack normally. But battle ends if they notice.
- Gashadokuro:
Reflect: Fire, Ice Weak: Gun
Zionga | Inflicts a moderate amount of Electricity damage to one enemy. | 6 SP | Tier 2
Elec Boost | Increases Electricity damage output 25% | Passive | Tier 2
Mazio | Inflicts a small amount of Electricity damage to all enemies. | 6 SP | Tier 1
Static Shock | 10% (20% with single target skills) chance of inflicting a zio ailment with each zio skill used. Not effective against opponents that are strong/block/ etc zio. May cause static shock that makes your next attack a guaranteed critical if a physical attack. Wears off the opponent's next turn. Effects do not stack. | Passive | Tier 1
Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. | 18% HP | Tier 2
Spirit Drain | Drains 30 SP from one enemy. | 3 SP | Tier 2
Evil Smile | 25% chance of inflicting the Fear ailment to all enemies. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 10 SP | Tier 2
Dekunda | Remove stat decrease from all allies. | 15 SP | Tier 2
Tempest Slash | Inflicts a large amount of Slash damage up to 2 times to one enemy. | 18% HP | Tier 3
Mamudoon | 40% chance of instant death from the power of Darkness to all enemies. | 24 SP | Tier 2
Evade Gun | Increases success rate of evading Gun attacks by 30% [PvS Exclusive] | Passive | Tier 2
Grasp | Inflicts moderate strike damage to an enemy. Next attack cannot miss on that targeted enemy. | 20% | Tier 3
Munch | Inflicts moderate pierce damage to an enemy. If Grasped, instant death and remaining HP enemy had is added to Gashadokuro's HP. | 20% HP | Tier 3
>A dark aura begins to accumulate >use Mamudoon
>A ringing in the ears can be heard... >Use Grasp >Use Munch
- Raidou Tension:
Sic' Em Boy! | Raidou summons Cerberus to pounce and maul the enemy. Reduces enemy attack by 30%. | Tier 2 | 25%
It's Him, Officer! | Raidou summons Zombie Cop. Zombie Cop unleashes a small amount (Tier 1) of Gun damage on the enemy. | Tier 2 | 25%
Black Blizzard | Raidou summons Black Frost to freeze all enemies for one turn and making it so they cannot attack. | Tier 3 | 50%
Hoodwinked | Raidou summons Sylph to manipulate the air around her and her allies to turn them invisible. Next attack on each ally automatically misses. | Tier 4 | 75%
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| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Raidou Missions Wed May 16, 2018 5:14 pm | |
| After the second demon, Raidou will ask the neutrals to meet her in the day. And will ask them to become employed under her in the office. If yes, they will truly then get to rank her SL up to Rank 2. Finish two more and can get to rank 5. Get two more and they can rank her up to completion. | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| | | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Raidou Missions Fri Aug 24, 2018 9:39 pm | |
| | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Raidou Missions Tue Oct 09, 2018 5:09 am | |
| Jack Frost will ask for help on his training which may include taking down tougher enemies. Go on a Dungeon Dash and help him take down a few bosses. Three at most. After that, Jack Frost will note he feels strong enough to take on Raidou. Part 1.
Part 2, he will face Raidou. Final test is to take on Black Frost, himself? PvS Guest Battle. Whoever wins or loses, Raidou lets them become an official Kuzunoha. Because he has "heart". Or something.
Raiho wants help finding Alice to regain his pride as a Kuzunoha.
Scathach needs to be found, fighting doppelganger.
Finding Genbu in the Auction.
Fighting and defeating Mother Harlot.
Eventually fighting Jest J.
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| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Raidou Missions Sun Feb 10, 2019 8:47 am | |
| Raiho using Samurai Frost | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Raidou Missions Mon May 06, 2019 2:20 pm | |
| Shinma Test. >Fight current Shinma without demons. His gimmick is centered around lassoing and stuff. Especially holes in sword to use sound attacks. But has a vital weakness from a scar from fighting against Mara with Nameless. It complicates generation of MAG, hence he may be forced to spend HP instead when fighting with physical attacks.
>Shinma teaches her Patty how to use MAG, meditation. Becomes a devil summoner, however does not have Shinma boost? SP turns into MAG.
>Makes her go find demons to recruit in the Kuzunoha Training Hall.
>Then the real test begins. (By then start at Rank 3)
>>Negotiate warring demons Rank Up. (Rank 4) >>Questionnaire of things from the earlier Raidou SLs. Have Raiho and Raidou show up. (Rank 5) >>Fight or Negotiate against Byakko (Rank 6) >>Final test is fighting against the Progenitor Shinma in an astral world after having taking on the blood. Get to use Shinma boost and skills, restart skills. (Should be Rank 7 by the end of this and max out SL with Raidou)
Last edited by Admin on Tue May 07, 2019 5:39 am; edited 1 time in total | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Raidou Missions Mon May 06, 2019 2:30 pm | |
| Kyouji Test.
>Royal Guard test -- Beat all of her demons, or at least be the one who beats the most to be considered a candidate. >Be Royal Guard. >Max out SL with Nameless. >Fight against the Kyouji Progenitor. >Subjugate Mara for Nameless.
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| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Raidou Missions Sun Jun 30, 2019 6:26 am | |
| Skirmish with Alice vs Raiho.
Demon Enemies: Shade, Larvae/Lemur, Phantom, Zombie, and Dullahan. | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Raidou Missions Mon Jul 22, 2019 7:01 pm | |
| - Shade, Level 8:
Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1
Life Drain | Drains 30 HP from one enemy. | 3 SP | Tier 2
Eiga | Inflicts moderate Dark damage towards one enemy | 6 SP | Tier 2
Incorporeal | 20% chance of nulling a physical attack. | Passive | Tier 2
Strong: Dark Weak: Fire, Light HP: 400 SP: 200 PEnd: 25% MEnd: 25% Ppstr: 35 Pmstr: 57 Dx: 44 Lk: 70
- Lemur, Level 8:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
Mabufu | Inflicts a small amount of Ice damage to all enemies. | 6 SP | Tier 1
Dormina | 25% chance of inflicting the Sleep ailment to one enemy. Fall asleep and recover 5% HP/SP per turn for three turns. Next attack will cause the target to awaken and damage inflicted is boosted by 50%. | 5 SP | Tier 1
Incorporeal | 20% chance of nulling a physical attack. | Passive | Tier 2
Possession | Revives a fallen Zombie to full health. | Current 100% HP | Tier 2
Strong: Strike, Pierce, Slash Weak: Fire, Earth HP: 400 SP: 30 PEnd: 0% MEnd: 0% Ppstr: 40 Pmstr: 75 Dx: 50 Lk: 83
- Phantom, Level 9:
Bufu | Inflicts a small amount of Ice damage to one enemy. | 3 SP | Tier 1
Magaru | Inflicts a small amount of Wind damage to all enemies. | 6 SP | Tier 1
Tentarafoo | 25% chance of inflicting the Panic ailment to all enemies. Doesn't allow the enemies to summon or use Persona based skills. Wears off after 3 turns. | 10 SP | Tier 2
Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | 6 SP | Tier 2
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 12 SP | Tier 2
Dekaja | Remove stat increase from all enemies. | 15 SP | Tier 2
Diarama | Recovers a moderate amount of HP (50%) to one ally. | 8 SP | Tier 2
Mudo | 25% chance of instant death from the power of Darkness to one enemy. | 6 SP | Tier 1
Strong: Dark, Gun Weak: Wind, Light HP: 400 SP: 300 PEnd: 34% MEnd: 30% Ppstr: 40 Pmstr: 87 Dx: 60 Lk: 93
- Zombie, Level 9:
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1
Heat Wave | Inflicts a moderate amount of Strike damage to all enemies. | 14% HP | Tier 2
Cruel Attack | Inflicts a moderate amount of Pierce damage to one enemy with even greater power (30% increase) if the target is knocked "Down". | 13% HP | Tier 2
Revolution | Greatly increases all allies' and enemies' Critical rate by 50% for 3 turns. | 5 SP | Tier 2
Littered Bodies | When KOed, bodies can be left behind to be revived by Lemurs. Turns Letter Mark to the color Gray on Skirmish Map. Cannot be revived if KOed by fire or light damage. | Passive | Tier 2
Rise of The Dead | When revived, 50% chance of reviving as a Horde enemy. Reduces movement by 2 spaces. | Passive | Tier 2
Evade Fire | Increases success rate of evading Fire skills by 30% [PvS Exclusive] | Passive | Tier 2
Strong: Physical Weak: Fire, Light HP: 400 SP: 300 PEnd: 34% MEnd: 30% Ppstr: 89 Pmstr: 40 Dx: 69 Lk: 84
- Amalgamated Dead, Level 15:
Reverberating Sigh | Inflicts a moderate amount of Wind damage to all enemies, only facing forward. Moves inflicted enemies back to maximum range of attack. | 18 SP | Tier 2 Materazi | Inflicts a moderate amount of Earth damage to all enemies. | 12 SP | Tier 2 Cruel Attack | Inflicts a moderate amount of Pierce damage to one enemy with even greater power (30% increase) if the target is knocked "Down". | 13% HP | Tier 2 Dead Rising | Revives Flesh Mass at full HP. | 20 SP | Tier 3 Teradyne | Inflicts a large amount of Earth damage to one enemy. | 12 SP | Tier 3 Excessive Bulk | Inflicts a large amount of Flesh damage up to 2 times to all enemies. | 20% HP | Tier 3 Overweight | Cannot be crit, but cannot dodge. Luck is made 20 points lower than the lowest luck of the enemy party. | Passive | Tier 3 Power Charge | The next Slash, Strike, Pierce, or Almighty physical attack will be 2.5 times greater in power. | 15 SP | Tier 3 Hulking Swipe | Inflicts moderate amount of dexterity strike damage to all enemies. | 0% HP | Tier 2 >Amalgamated Dead is opening its maw, generating dark energy... (Guard to not get KOed, highlight with red in immediate range around) Mamudo | 20% chance of instant death from the power of Darkness to all enemies. | 12 SP | Tier 1 >Amalgamated Dead raises its mound of bodies of a hand in the air... (Dodge, highlight with yellow spaces) Let the Bodies Hit The Floor | Inflicts a large amount of Flesh damage up to a single enemy. Moves the Amalgamated Dead forward to the maximum range of the attack. Any enemies in the range of movement are inflicted moderate strike damage. | 20% HP | Tier 3 - Boss Stipulations:
>If hit three times with Weakness, Putrid Odor is nullified for three turns. >If Flesh Mass is KOed, Overweight is nulled.
Null: Dark Strong: Phys Weak: Electricity, Fire, Light HP: 1500 SP: 300 PEnd: 54% MEnd: 56% Ppstr: 89 Pmstr: 82 Dx: 69 Lk: 103
- Flesh Mass:
Bodily Mass | Takes damage for Amalgamated Dead and grants Overweight Passive. Shares weaknesses with the Amalgamated Dead, but cannot take active skills or attack. Cannot also be downed. | Passive | Tier 3
Putrid Odor | 10% chance of inflicting the Rot ailment to all enemies. Rot does constant 15% damage to enemy's current health and decreases defenses by 15% and stacks up to 45% for three turns. | Passive | Tier 3
HP: 200 SP: -- PEnd: 80% MEnd: 80% Ppstr: -- Pmstr: -- Dx: -- Lk: 103
Last edited by Admin on Tue Aug 20, 2019 8:02 pm; edited 14 times in total | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Raidou Missions Tue Aug 13, 2019 1:23 pm | |
| - Raidou Kuzunoha the CCXIV:
Quick Breather | Raidou will take a deep breath to steady herself. She regains 30% HP from this | 15 MAG | Tier 1 Opening Pierce | Raidou Kuzunoha quickly follows up with a counter after an enemy unleashes a charged attack. Inflicts a 40% critical small pierce attack after a charged attack only. | 22 MAG | Tier 2 Round-A-Bout | Raidou unloads an entire clip from her revolver upon the enemy. Does a moderate mount of Gun damage (bullet count resets after skill) and has a 10% chance of causing fear | 20 MAG | Tier 2 Enduring Blow | Raidou braces herself and grabs hold of her blade. She will take 1.5x more damage this turn, but the next turn she will unless an attack the does 3x the damage she had received with a countering slash | 25 MAG | Tier 3 Deflect Guard | Raidou will use her blade to deflect an enemy attack. The skill will only deflect the follow attack away, leaving Raidou free of taking damage. However, this skill as a 10 post cooldown | 40 MAG | Tier 3 Mal Fortuna Kuzunoha | Inflicts severe almighty slash damage to all enemies. | 65 MAG | Tier 4 Slash | Inflicts small slash dexterity damage to a single enemy. | 0 MAG | Tier 1 Revolver | Inflicts small gun dexterity damage to a single enemy. Accuracy increased by 20% for the shot. | 0 MAG | Tier 1 Soul Skill Name: Remember My Name! Tier: Tier 3 Mag Cost: 70 Type of Damage: Slash Description: An attack that uses the training only a Kuzunoha could endure. Raidou slashes an enemy three times with her sword at an incomprehensible speed. Each slash does Tier 2 damage. Cannot crit, but does not miss. [3 Post Cooldown] - Branch Strength wrote:
- Raidou Kuzunoha - Swordplay is astounding, and hailed as the best Swordsman in Tokyo. Solo/Partnered Physical/Magical attacks that deal with the blade will have a 30% boost in strength with a 30% chance to debilitate.
- Demon Types:
Beast - Demons that tend to speak in all caps and are beasts in mythology. When partnered with the summoner during a physical skill the damage will be increased by 15%
Jack - The personality belonging to the Jack demons and Hiruko. Depending on the Jack will determine the boost. If Pyro Jack is the partner, the attack will be changed to agi. If Frost, it will be changed to Ice. If Black Frost, it's the user's choice of Fire, Ice, or Dark. If the Jack is neutral and has no alignment, the attack remains the same. If the Demon Raiho is partnered with, the attack can take any element of the user's choice excluding Almighty.
Undead - Demons who are zombies or spirits. They speak in gibberish. When partnered with they will absorb any ailments or plagues that attempt to plague the summoner with a 40% success rate.
Young Girl - Female demons that are either young or act childish. Alice has this personality. When partnered, the enemy has a lower chance of targeting the summoner and instead attacking others.
- Demons:
- Appearance:
Name: Black Frost Personality Type: Jack Absorbs: Strengths: , Weaknesses: Mag Amount to Summon:
MAG to Summon: 50 MAG MAG to Maintain: 25 MAG per post
Special Skill: Black Blizzard | Black Frost explodes into a flurry of snow and ice, freezing all enemies for one turn and making it so they cannot attack.
- Appearance:
Name: Cerberus Personality Type: Beast Absorbs: Weaknesses: Mag Amount to Summon:
MAG to Summon: 50 MAG MAG to Maintain: 25 MAG per post
Special Skill: Primal Howl | All enemies have a 50% chance of becoming distressed.
- Appearance:
Name: Zombie Cop Personality Type: Undead Blocks: Weaknesses: , Mag Amount to Summon:
MAG to Summon: 50 MAG MAG to Maintain: 25 MAG per post
Special Skill: Undying Life | Can be used if the summoner is defeated. Sacrifices life for the summoner to be revived with 1 HP.
- Appearance:
Name: Sylph Personality Type: Young Girl Reflects: Weaknesses: Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Invisible Air | Sylph manipulates the air to refract light on all allies. Next attack that hits all allies will automatically miss.
- Appearance:
Name: Bugbear Personality Type: Foreigner -- Demons that tend to speak in gibberish. Several learn the language the more they talk with the Kuzunoha, and some will join the party while still only speaking gibberish. They will raise the success rate of negotiations with demons who speak gibberish or poor in general. Block: Resist: Weaknesses: MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post Special Skill: Jeepers Creepers | Bugbear gives off one last frightening aura to all enemies. Attack is decreased by 50% for three turns and a turn is skipped.**When switching demonic partners, it is the same as if switching Personas. These demons do not have a health bar, and they correlate only to your health and stats. When using their Special Skill, it is like using a Persona User's Class Skill. Once used, they cannot be summoned again. **SP for Demon Summoners will be replaced with Mag. Mag is the essence a summoner has that subjugates their demons. Their demons feed off this essence to empower them. The stronger the demon, the more MAG is needed to drain. To perform their skills, demon summoners also use Mag (even if the skill is a physical attack, unlike Persona Users). The amount of Mag a summoner has can determine just how powerful they truly are. The more Mag the more Demons a summoner can hold aswell. The max amount of demons a Summoner can hold is 12.
HP: 800 MAG: 1269 PEnd: 48% MEnd: 48% Ppstr: 145 Pmstr: 104 Dx: 90 Lk: 110
Last edited by Admin on Tue Aug 13, 2019 1:41 pm; edited 1 time in total | |
| | | Admin Admin
Posts : 1233 Join date : 2016-05-16
| Subject: Re: Raidou Missions Tue Aug 13, 2019 1:31 pm | |
| - Shinma Kuzunoha the IV:
Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 Plunder | MAG regained through melee soulbound attacks on a downed enemy will be boosted by 30%. | Passive | Tier 2 Dual Wield | The Kuzunoha attacks with both their melee soulbound and their gun together in one attack. Multi-hit penalties apply. | Passive | Tier 2 Summoner's Ward | Shinma Kuzunoha sends a demon to grant their protection on an ally. A chosen ally will be granted the demon boost as the Kuzunoha, but the summoner cannot benefit from it as long as the demon stands by the ally's side. MAG upkeep will continue as long as they remain summoned. Fiends cannot be used with this skill. | 45 MAG | Tier 3 Second Wind | The Kuzunoha circulates MAG within themselves to restore 40% HP and nulls all debuffs. Only self. | 34 MAG | Tier 3 Elegant Diner | Inflicts severe Hunt (Mutated Pierce) Damage to a single enemy. Receives 30% extra experience points when killing an enemy. When leveling up on said battle, 5 extra stat points can be allocated. | 40 MAG | Tier 4 Draconic Reaction | Blood is the currency for power, the Shinma blood is no different. As a recipient of the tainted blood, the Shinma gains power. Permanent boost to attack, defense and agility by 10%. Further boosted by 5% on Full Moon. However, they must choose two permanent elemental weaknesses. | Passive | Tier 4 Alpha Dominant | As the Shinma is the negotiator of demons, they must also have outstanding strength in their Darwinian world and show it off. Debilitates all enemies for three turns. Boss/Sub-bosses and enemies with Rank 5 Courage are immune. [3 Post Cooldown] | 75 MAG | Tier 4 Bowie Sword Whip | Inflicts moderate dexterity slash damage to a single enemy. 20% chance of re-rolling miss chance if missed. | 0 MAG | Tier 2 Shotgun | Inflicts small dexterity gun damage to all enemies. Accuracy is decreased by 30%. | 0 MAG | Tier 1 Soul Skill Name: Whistle Blade Tier: Tier 3 Mag Cost: 25 MAG Type of Damage: Sound (Wind) Description: Activating a special effect of his sword for three turns, it transforms all sword attack elements to Sound (mutated wind) damage with a 30% chance of inflicting Muddled Ailment, Jack boost overrides this. Attack range is increased by 4 spaces in Skirmish for attacks. Soul Skill Name: Monster's Vigor Tier: Tier 4 Mag Cost: 35 MAG Type of Damage: N/A Description: Channeling the inhuman blood inside their body, Shinma enhances their toughness to even higher levels than it already is. Grants immunity to being downed when hit with weakness or critical for three turns. However, double damage still applies. Dodging chances and inflicting crit chance decrease by 35% in duration for both. - Human Weakness:
—Weakness Name: Scars of The Soul —Description: Draconic Reaction has a 50% chance of either being nullified for a turn or the passive to do the opposite instead. Incapable of using their demon's special skill.
- Branch Strength wrote:
- Shinma Kuzunoha - Those who communicate with demons to a personal degree. Their talents as summoners surpass the rest, as demons swear allegiance through their own will instead of devices. Their successful negotiations with demons will always net them experience points (as if they defeated the enemy), items (given by the enemy), and a new ally (could be the same demon or one of the demon's friends). During combat there is a latent 30% chance that a Demon will attack twice with the same skill at no cost, just to ensure its master's victory. They will be able to summon two demons at the same time into battle.
- Demon Types:
Beast - Demons that tend to speak in all caps and are beasts in mythology. When partnered with the summoner during a physical skill the damage will be increased by 15%
Jack - The personality belonging to the Jack demons and Hiruko. Depending on the Jack will determine the boost. If Pyro Jack is the partner, the attack will be changed to agi. If Frost, it will be changed to Ice. If Black Frost, it's the user's choice of Fire, Ice, or Dark. If the Jack is neutral and has no alignment, the attack remains the same. If the Demon Raiho is partnered with, the attack can take any element of the user's choice excluding Almighty.
Knight - Demons that have a noble and dignified attitude. They are mid to high level demons. When partnered with this class, one's defense is raised by 25% on both Pend and Mend.
Punk - Demons with an arrogant or rude attitude to them. When partnered with, enemy's attention will be directed upon you solely. Enemies will have a 30% raise to attack but a 50% loss in defense.
- Demons:
Weakness: Ice, Wind HP: 800 MAG: 1052 PEnd: 60% MEnd: 60% Ppstr: 160 Pmstr: 105 Dx: 140 Lk: 147
Last edited by Admin on Tue Aug 20, 2019 7:22 pm; edited 18 times in total | |
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